[Ajuda] Neon bugado
#1

meu neon paro de funcionar... eu seleciono a cor porem nгo adciona no veiculo!!

codigo:

pawn Код:
if(dialogid == Neon) //Neon
    {
        if(response)
        {
            switch(listitem)
            {
                     case 0:
                     {
                      DestroyObject(GetPVarInt(playerid, "neon"));
                      DeletePVar(playerid, "Status");
                      DestroyObject(GetPVarInt(playerid, "neon1"));
                      DeletePVar(playerid, "Status");

                      SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
                      SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
                      AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                      AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     }
                     case 1:
                     {
                     DestroyObject(GetPVarInt(playerid, "neon"));
                     DeletePVar(playerid, "Status");
                     DestroyObject(GetPVarInt(playerid, "neon1"));
                     DeletePVar(playerid, "Status");

                     SetPVarInt(playerid, "neon", CreateObject(18647,0,0,0,0,0,0));
                     SetPVarInt(playerid, "neon1", CreateObject(18647,0,0,0,0,0,0));
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     }
                     case 2:
                     {
                     DestroyObject(GetPVarInt(playerid, "neon"));
                     DeletePVar(playerid, "Status");
                     DestroyObject(GetPVarInt(playerid, "neon1"));
                     DeletePVar(playerid, "Status");

                     SetPVarInt(playerid, "neon", CreateObject(18649,0,0,0,0,0,0));
                     SetPVarInt(playerid, "neon1", CreateObject(18649,0,0,0,0,0,0));
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     }
                     case 3:
                     {
                     DestroyObject(GetPVarInt(playerid, "neon"));
                     DeletePVar(playerid, "Status");
                     DestroyObject(GetPVarInt(playerid, "neon1"));
                     DeletePVar(playerid, "Status");

                     SetPVarInt(playerid, "neon", CreateObject(18652,0,0,0,0,0,0));
                     SetPVarInt(playerid, "neon1", CreateObject(18652,0,0,0,0,0,0));
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     }
                     case 4:
                     {
                     DestroyObject(GetPVarInt(playerid, "neon"));
                     DeletePVar(playerid, "Status");
                     DestroyObject(GetPVarInt(playerid, "neon1"));
                     DeletePVar(playerid, "Status");

                     SetPVarInt(playerid, "neon", CreateObject(18651,0,0,0,0,0,0));
                     SetPVarInt(playerid, "neon1", CreateObject(18651,0,0,0,0,0,0));
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70,        0.0, 0.0, 0.0);
                     AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     }
                     case 5:
                     {
                    DestroyObject(GetPVarInt(playerid, "neon"));
                    DeletePVar(playerid, "Status");
                    DestroyObject(GetPVarInt(playerid, "neon1"));
                    DeletePVar(playerid, "Status");

                    SetPVarInt(playerid, "neon", CreateObject(18650,0,0,0,0,0,0));
                    SetPVarInt(playerid, "neon1", CreateObject(18650,0,0,0,0,0,0));
                    AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                    AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                     }
                     case 6:
                     {
                      DestroyObject(GetPVarInt(playerid, "neon"));
                      DeletePVar(playerid, "Status");
                      DestroyObject(GetPVarInt(playerid, "neon1"));
                      DeletePVar(playerid, "Status");
                     }
               }
         }
    }
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Messages In This Thread
Neon bugado - by best95 - 21.08.2016, 00:37
Re: Neon bugado - by RodrigoMSR - 21.08.2016, 00:41
Re: Neon bugado - by best95 - 21.08.2016, 00:42
Re: Neon bugado - by TreePuncher - 21.08.2016, 00:43
Re: Neon bugado - by best95 - 21.08.2016, 04:52
Re: Neon bugado - by Whoo - 21.08.2016, 05:16
Re: Neon bugado - by Ender_ - 21.08.2016, 12:20
Re: Neon bugado - by best95 - 21.08.2016, 13:16
Respuesta: Neon bugado - by SammyJ - 21.08.2016, 14:37
Re: Respuesta: Neon bugado - by best95 - 21.08.2016, 15:41

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