Run time error 4: "Array index out of bounds (more then 6/7:C)
#1

My script had alot of errors :V
Код:
[00:45:01] [debug] Run time error 4: "Array index out of bounds"
[00:45:01] [debug]  Accessing element at index 5 past array upper bound 4
[00:45:01] [debug] AMX backtrace:
[00:45:01] [debug] #0 0015764c in public OnPlayerEnterCheckpoint (2) from _dark_.amx
[00:45:07] [debug] Run time error 4: "Array index out of bounds"
[00:45:07] [debug]  Accessing element at index 5 past array upper bound 4

[05:30:28] [debug] Run time error 4: "Array index out of bounds"
[05:30:28] [debug]  Accessing element at index 65535 past array upper bound 99
[05:30:28] [debug] AMX backtrace:
[05:30:28] [debug] #0 0008de88 in public FC_OnPlayerDeath (0, 65535, 255) from _dark_.amx
[05:30:28] [debug] #1 native CallLocalFunction () from samp03svr
[05:30:28] [debug] #2 0000e2f8 in public OnPlayerDeath (0, 65535, 255) from _dark_.amx
[05:31:07] [debug] #0 00157ec4 in public OnVehicleDeath (401, 1) from _dark_.amx
[05:32:53] [debug] Run time error 4: "Array index out of bounds"
[05:32:53] [debug]  Accessing element at index 65535 past array upper bound 99
and sometimes this error
Код:
[22:58:21] [connection] 39.42.29.193:3113 requests connection cookie.
[22:58:23] [connection] 39.42.29.193:3113 requests connection cookie.
[23:12:05] [connection] 197.129.68.75:60194 requests connection cookie.
[23:12:36] Kicking 197.129.68.75 because they didn't logon to the game.
Error:
1-OnPlayerEnterCheckpoint
PHP код:
public OnPlayerEnterCheckpoint(playerid)
{
new 
text[128];
    if(
IsCapturing[playerid][usapro] == 1)
    {
        if(
IsPlayerInVehicle(playeridusapro))
        {
             
DisablePlayerCheckpoint(playerid);
            
IsCapturing[playerid][usapro] = 0;
                
format(textsizeof(text), "~r~%s~w~ has Captured ~r~USA prototype ~w~for his team!"pName(playerid));
                
RemovePlayerFromVehicle(playerid);
                        
SCM(playeridC_GREEN"Congratulations! You got +6 score and +6000 cash!");
GivePlayerMoney(playerid6000);
SetVehicleToRespawn(usapro);
SetPlayerScore(playeridGetPlayerScore(playerid)+6);
TogglePlayerAllDynamicCPs(playerid1);
TextStats(playerid);
                
Savestatus(playerid);
        }
        else
        {
             
DisablePlayerCheckpoint(playerid);
            
SCM(playeridRED"You're not in the USA Prototype.");
        }
    }
    if(
IsCapturing[playerid][auspro] == 1)
    {
        if(
IsPlayerInVehicle(playeridauspro))
        {
            
DisablePlayerCheckpoint(playerid);
            
IsCapturing[playerid][auspro] = 0;
            
TextStats(playerid);
                
Savestatus(playerid);
                
format(textsizeof(text), "~r~%s~w~ has Captured ~r~ Australia prototype ~w~for his team!"pName(playerid));
                
RemovePlayerFromVehicle(playerid);
 
SCM(playeridC_GREEN"Congratulations! You got +6 score and +6000 cash!");
 
GivePlayerMoney(playerid6000);
 
SetVehicleToRespawn(auspro);
 
SetPlayerScore(playeridGetPlayerScore(playerid)+6);
TogglePlayerAllDynamicCPs(playerid1);
        }
        else
        {
              
DisablePlayerCheckpoint(playerid);
            
SCM(playeridRED"You're not in the Australia Prototype.");
        }
    }
    if(
IsCapturing[playerid][arabpro] == 1)
    {
        if(
IsPlayerInVehicle(playeridarabpro))
        {
            
DisablePlayerCheckpoint(playerid);
            
IsCapturing[playerid][arabpro] = 0;
            
TextStats(playerid);
                
Savestatus(playerid);
                
format(textsizeof(text), "~r~%s~w~ has Captured ~r~Arabian prototype ~w~for his team!"pName(playerid));
                
RemovePlayerFromVehicle(playerid);
 
SCM(playeridC_GREEN"Congratulations! You got +6 score and +6000 cash!");
 
GivePlayerMoney(playerid6000);
 
SetVehicleToRespawn(arabpro);
 
SetPlayerScore(playeridGetPlayerScore(playerid)+6);
TogglePlayerAllDynamicCPs(playerid1);
        }
        else
        {
            
DisablePlayerCheckpoint(playerid);
            
SCM(playeridRED"You're not in the Arabian Prototype.");
        }
    }
    if(
IsCapturing[playerid][sovpro] == 1)
    {
        if(
IsPlayerInVehicle(playeridsovpro))
        {
            
DisablePlayerCheckpoint(playerid);
                   
RemovePlayerFromVehicle(playerid);
                   
TextStats(playerid);
                
Savestatus(playerid);
                   
format(textsizeof(text), "~r~%s~w~ has Captured ~r~Soviet prototype ~w~for his team!"pName(playerid));
                
IsCapturing[playerid][sovpro] = 0;
                
SCM(playeridC_GREEN"Congratulations! You got +6 score and +6000 cash!");
                 
GivePlayerMoney(playerid6000);
                
SetVehicleToRespawn(sovpro);
                
SetPlayerScore(playeridGetPlayerScore(playerid)+6);
                 
TogglePlayerAllDynamicCPs(playerid1);
        }
        else
        {
            
DisablePlayerCheckpoint(playerid);
            
SCM(playeridRED"You're not in the Soviet Prototype.");
        }
    }
    if(
IsCapturing[playerid][eurapro] == 1)
    {
        if(
IsPlayerInVehicle(playerideurapro))
        {
            
DisablePlayerCheckpoint(playerid);
                
format(textsizeof(text), "~r~%s~w~ has Captured ~r~Erusia prototype ~w~for his team!"pName(playerid));
                
IsCapturing[playerid][eurapro] = 0;
                
RemovePlayerFromVehicle(playerid);
                
TextStats(playerid);
                
Savestatus(playerid);
                 
SCM(playeridC_GREEN"Congratulations! You got +6 score and +6000 cash!");
                 
GivePlayerMoney(playerid6000);
             
SetVehicleToRespawn(eurapro);
             
SetPlayerScore(playeridGetPlayerScore(playerid)+6);
              
TogglePlayerAllDynamicCPs(playerid1);
        }
        else
        {
            
DisablePlayerCheckpoint(playerid);
            
SCM(playeridRED"You're not in the Erusia Prototype.");
        }
    }
    return 
1;

OnPlayerDeath i'll try to remove some Latest things :P

2-OnVehicleDeath
PHP код:
public OnVehicleDeath(vehicleidkillerid)
{
new 
text[128];
    if(
IsCapturing[killerid][usapro] == 1)
    {
        if(
vehicleid == usapro)
        {
        
DisablePlayerCheckpoint(killerid);
            
IsCapturing[killerid][usapro] = 0;
                
format(textsizeof(text), "%s has failed to capture the USA Prototype."pName(killerid));
                        
SendClientMessageToAllREDtext);
                        
TogglePlayerAllDynamicCPs(killerid1);
        }
    }
    if(
IsCapturing[killerid][auspro] == 1)
    {
        if(
vehicleid == auspro)
        {
        
DisablePlayerCheckpoint(killerid);
            
IsCapturing[killerid][auspro] = 0;
                
format(textsizeof(text), "%s has failed to capture the Australian Prototype."pName(killerid));
                        
SendClientMessageToAllREDtext);
                        
TogglePlayerAllDynamicCPs(killerid1);
        }
    }
    if(
IsCapturing[killerid][sovpro] == 1)
    {
        if(
vehicleid == sovpro)
        {
        
DisablePlayerCheckpoint(killerid);
            
IsCapturing[killerid][sovpro] = 0;
                    
format(textsizeof(text), "%s has failed to capture the Arabian Prototype."pName(killerid));
                        
SendClientMessageToAllREDtext);
                        
TogglePlayerAllDynamicCPs(killerid1);
        }
    }
    if(
IsCapturing[killerid][eurapro] == 1)
    {
        if(
vehicleid == eurapro)
        {
        
DisablePlayerCheckpoint(killerid);
            
IsCapturing[killerid][eurapro] = 0;
    
format(textsizeof(text),"%s has failed to capture the Arabian Prototype."pName(killerid));
                        
SendClientMessageToAllREDtext);
                        
TogglePlayerAllDynamicCPs(killerid1);
        }
    }
    new 
Float:P[3]; GetVehiclePos(vehicleidP[0], P[1], P[2]);
        if(
P[2] <= 0.4) return true;
        new 
model GetVehicleModel(vehicleid);
        switch(
model)
        {
            case 
PLANES: return true;
            case 
HELIS: return true;
            default:
            {
                new
                                
ht random(EFFECT_RANDOM),
                                
xang random(EFFECT_RANDOM)-EFFECT_FIX_DEFAULT,
                                
yang random(EFFECT_RANDOM)-EFFECT_FIX_DEFAULT,
                                
zang random(EFFECT_RANDOM)
                        ;
                        
GetVehiclePos(vehicleidP[0], P[1], P[2]);
                        
CreateExplosion(P[0], P[1], P[2]+EFFECT_EXPLOSIONOFFSETEFFECT_EXPLOSIONTYPEEFFECT_EXPLOSIONRADIUS);
                        
SetVehicleAngularVelocity(vehicleidxang*EFFECT_MULTIPLIERyang*EFFECT_MULTIPLIERzang*EFFECT_FIX_Z);
                        
GetVehicleVelocity(vehicleidP[0], P[1], P[2]);
                        
SetVehicleVelocity(vehicleidP[0], P[1], P[2] + (ht*EFFECT_FIX_Z) );
                }
        }
    return 
1;

Any Solution ?
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