18.08.2016, 14:53
Код:
public OnPlayerRequestClass(playerid, classid) { //rules TextDrawHideForPlayer(playerid, rules0); TextDrawHideForPlayer(playerid, rules1); TextDrawHideForPlayer(playerid, rules2); SetPlayerClass(playerid, classid); if( Player_GetGang( playerid ) != GANG_INVALID ) Player_RemoveFromGang( playerid ); //--------------------------Selection Screen Colors----------------------------- switch (classid) { //-------------------------------SF Worker case 0: { //worker TextDrawShowForPlayer(playerid, worker0); TextDrawShowForPlayer(playerid, worker1); //hide TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~b~SF WORKER", 2000,5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Pimp case 1: { //pimp TextDrawShowForPlayer(playerid, pimp0); TextDrawShowForPlayer(playerid, pimp1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~r~SF PIMP", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Golfer case 2: { //golfer TextDrawShowForPlayer(playerid, golfer0); TextDrawShowForPlayer(playerid, golfer1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~y~SF GOLFER", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Triad case 3: { //triad TextDrawShowForPlayer(playerid, triad0); TextDrawShowForPlayer(playerid, triad1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0); GameTextForPlayer(playerid, "~P~SF TRIAD", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Army case 4: { //army TextDrawShowForPlayer(playerid, army0); TextDrawShowForPlayer(playerid, army1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0); GameTextForPlayer(playerid, "~g~SF ARMY", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Mechanic case 5: { //mechanic TextDrawShowForPlayer(playerid, mechanic0); TextDrawShowForPlayer(playerid, mechanic1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0); GameTextForPlayer(playerid, "~b~SF MECHANIC", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Medic case 6: { //medic TextDrawShowForPlayer(playerid, medic0); TextDrawShowForPlayer(playerid, medic1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0); GameTextForPlayer(playerid, "~r~SF MEDIC", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF SWAT case 7: { //swat TextDrawShowForPlayer(playerid, swat0); TextDrawShowForPlayer(playerid, swat1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0); GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Chicken case 8: { //chickens TextDrawShowForPlayer(playerid, chicken0); TextDrawShowForPlayer(playerid, chicken1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0); GameTextForPlayer(playerid, "~y~SF CHICKEN", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Toreno case 9: { //toreno TextDrawShowForPlayer(playerid, toreno0); TextDrawShowForPlayer(playerid, toreno1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0); GameTextForPlayer(playerid, "~w~SF Toreno", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Pilot case 10: { //pilots TextDrawShowForPlayer(playerid, pilot0); TextDrawShowForPlayer(playerid, pilot1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~w~SF PILOT", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------SF Da Nang case 11: { //nang TextDrawShowForPlayer(playerid, nang0); TextDrawShowForPlayer(playerid, nang1); //hide TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Balla case 12: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Balla case 13: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Balla case 14: { GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Grove case 15: { GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Grove case 16: { GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Grove case 17: { GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Vago case 18: { GameTextForPlayer(playerid,"~y~LV Vago", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Vago case 19: { GameTextForPlayer(playerid,"~y~LV Vago", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Azteca case 20: { GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Azteca case 21: { GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Azteca case 22: { GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Traid case 23: { GameTextForPlayer(playerid,"~r~LV ~r~Triad", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Traid case 24: { GameTextForPlayer(playerid,"~r~LV Triad", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Medic case 25: { GameTextForPlayer(playerid,"~b~LV Medic", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Medic case 26: { GameTextForPlayer(playerid,"~b~LV Medic", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Fireman case 27: { GameTextForPlayer(playerid,"~r~LV Fireman", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Cop case 28: { GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Cop case 29: { GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Cop case 30: { GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Army case 31: { GameTextForPlayer(playerid,"~g~LV Army", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV FBI case 32: { GameTextForPlayer(playerid,"~b~LV SWAT", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Civillian case 33: { GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Civillian case 34: { GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Civillian case 35: { GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Civillian case 36: { GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Civillian case 37: { GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Civillian case 38: { GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LV Civillian case 39: { GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Cop case 40: { GameTextForPlayer(playerid, "~b~Cop", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Cop case 41: { GameTextForPlayer(playerid, "~b~Cop", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Grove case 42: { GameTextForPlayer(playerid, "~g~Grove", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Grove case 43: { GameTextForPlayer(playerid, "~g~Grove", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Vagos case 44: { GameTextForPlayer(playerid, "~g~Vagos", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Vagos case 45: { GameTextForPlayer(playerid, "~g~Vagos", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Aztecas case 46: { GameTextForPlayer(playerid, "~g~Aztecas", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Aztecas case 47: { GameTextForPlayer(playerid, "~g~Aztecas", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Ballas case 48: { GameTextForPlayer(playerid, "~g~Ballas", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS Ballas case 49: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~g~Ballas", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } //-------------------------------LS PizzaBoy case 50: { TextDrawHideForPlayer(playerid, worker0); TextDrawHideForPlayer(playerid, worker1); TextDrawHideForPlayer(playerid, pimp0); TextDrawHideForPlayer(playerid, pimp1); TextDrawHideForPlayer(playerid, golfer0); TextDrawHideForPlayer(playerid, golfer1); TextDrawHideForPlayer(playerid, triad0); TextDrawHideForPlayer(playerid, triad1); TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, mechanic0); TextDrawHideForPlayer(playerid, mechanic1); TextDrawHideForPlayer(playerid, medic0); TextDrawHideForPlayer(playerid, medic1); TextDrawHideForPlayer(playerid, swat0); TextDrawHideForPlayer(playerid, swat1); TextDrawHideForPlayer(playerid, chicken0); TextDrawHideForPlayer(playerid, chicken1); TextDrawHideForPlayer(playerid, toreno0); TextDrawHideForPlayer(playerid, toreno1); TextDrawHideForPlayer(playerid, pilot0); TextDrawHideForPlayer(playerid, pilot1); TextDrawHideForPlayer(playerid, nang0); TextDrawHideForPlayer(playerid, nang1); GameTextForPlayer(playerid, "~g~PizzaBoy", 2000, 5); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,512.9717,-15.8564,1001.5653); SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653); SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653); SetPlayerFacingAngle(playerid,356.0); } } return 1; }