18.08.2016, 06:23
Fires are client sided. Especially those 'explosion fires'.
If a fire happens on a clients screen then another player comes in and streams.. the fires won't get streamed for the 'another player'.
The only way to fix this is to make a server sided fire system.
If a fire happens on a clients screen then another player comes in and streams.. the fires won't get streamed for the 'another player'.
The only way to fix this is to make a server sided fire system.