16.08.2016, 17:48
Here you go with the stock.
Use this. Like,
if(GetPlayerDistanceFromPlayer(playerid, id) < 5.0)
{
//your code
}
Код:
stock Float:GetPlayerDistanceFromPlayer(playerid, targetid) { new Float:fDist[3]; GetPlayerPos(playerid, fDist[0], fDist[1], fDist[2]); return GetPlayerDistanceFromPoint(targetid, fDist[0], fDist[1], fDist[2]); }
if(GetPlayerDistanceFromPlayer(playerid, id) < 5.0)
{
//your code
}