Custom Damage help
#10

Did it and it still crashed my server whenever someone gets shot with armor.
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
	new	Float: health;
    new Float: armour;
	GetPlayerHealth(playerid, health);
    GetPlayerArmour(playerid, armour);
	if(issuerid != INVALID_PLAYER_ID)
	{
	if(weaponid == 24)
	{
		switch(armour)
		{
			case 0:
			{
				switch(bodypart)
				{
					case 3: SetPlayerHealth(playerid, health - 25); // Torso.
					case 4: SetPlayerHealth(playerid, health - 20); // Groin.
					case 5: SetPlayerHealth(playerid, health - 10);  // Left Arm.
					case 6: SetPlayerHealth(playerid, health - 10); // Right Arm.
					case 7: SetPlayerHealth(playerid, health - 10);  // Left Leg.
					case 8: SetPlayerHealth(playerid, health - 10); // Right Leg.
					case 9: SetPlayerHealth(playerid, health - 50); // Head.
				}
			}
			default:
			{
				switch(bodypart)
				{
					case 3: SetPlayerArmour(playerid, armour - 13); // Torso.
					case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
					case 5: SetPlayerArmour(playerid, armour - 5);  // Left Arm.
					case 6: SetPlayerArmour(playerid, armour - 5); // Right Arm.
					case 7: SetPlayerArmour(playerid, armour - 5);  // Left Leg.
					case 8: SetPlayerArmour(playerid, armour - 5); // Right Leg.
					case 9: SetPlayerArmour(playerid, armour - 25); // Head.
				}
			}
		}
	}
	else if(weaponid == 25)
	{
		switch(armour) // Creates a switch that switches through the armour float, and checks the value.
		{
			case 0: // If the value is 0, the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerHealth(playerid, health - 40); // Torso.
					case 4: SetPlayerHealth(playerid, health - 20); // Groin.
					case 5: SetPlayerHealth(playerid, health - 15);  // Left Arm.
					case 6: SetPlayerHealth(playerid, health - 15); // Right Arm.
					case 7: SetPlayerHealth(playerid, health - 15);  // Left Leg.
					case 8: SetPlayerHealth(playerid, health - 15); // Right Leg.
					case 9: SetPlayerHealth(playerid, health - 100); // Head.
				}
			}
			default: // Otherwise the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerArmour(playerid, armour - 20); // Torso.
					case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
					case 5: SetPlayerArmour(playerid, armour - 7);  // Left Arm.
					case 6: SetPlayerArmour(playerid, armour - 7); // Right Arm.
					case 7: SetPlayerArmour(playerid, armour - 7);  // Left Leg.
					case 8: SetPlayerArmour(playerid, armour - 7); // Right Leg.
					case 9: SetPlayerArmour(playerid, armour - 50); // Head.
				}
			}
		}
	}
	else if(weaponid == 30)
	{
		switch(armour) // Creates a switch that switches through the armour float, and checks the value.
		{
			case 0: // If the value is 0, the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerHealth(playerid, health - 35); // Torso.
					case 4: SetPlayerHealth(playerid, health - 35); // Groin.
					case 5: SetPlayerHealth(playerid, health - 20);  // Left Arm.
					case 6: SetPlayerHealth(playerid, health - 20); // Right Arm.
					case 7: SetPlayerHealth(playerid, health - 14);  // Left Leg.
					case 8: SetPlayerHealth(playerid, health - 14); // Right Leg.
					case 9: SetPlayerHealth(playerid, health - 50); // Head.
				}
			}
			default: // Otherwise the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerArmour(playerid, armour - 15); // Torso.
					case 4: SetPlayerArmour(playerid, armour - 15); // Groin.
					case 5: SetPlayerArmour(playerid, armour - 10);  // Left Arm.
					case 6: SetPlayerArmour(playerid, armour - 10); // Right Arm.
					case 7: SetPlayerArmour(playerid, armour - 7);  // Left Leg.
					case 8: SetPlayerArmour(playerid, armour - 7); // Right Leg.
					case 9: SetPlayerArmour(playerid, armour - 50); // Head.
				}
			}
		}
	}
	else if(weaponid == 31)
	{
		switch(armour) // Creates a switch that switches through the armour float, and checks the value.
		{
			case 0: // If the value is 0, the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerHealth(playerid, health - 20); // Torso.
					case 4: SetPlayerHealth(playerid, health - 20); // Groin.
					case 5: SetPlayerHealth(playerid, health - 10);  // Left Arm.
					case 6: SetPlayerHealth(playerid, health - 10); // Right Arm.
					case 7: SetPlayerHealth(playerid, health - 7);  // Left Leg.
					case 8: SetPlayerHealth(playerid, health - 7); // Right Leg.
					case 9: SetPlayerHealth(playerid, health - 100); // Head.
				}
			}
			default: // Otherwise the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerArmour(playerid, armour - 10); // Torso.
					case 4: SetPlayerArmour(playerid, armour - 10); // Groin.
					case 5: SetPlayerArmour(playerid, armour - 5);  // Left Arm.
					case 6: SetPlayerArmour(playerid, armour - 4); // Right Arm.
					case 7: SetPlayerArmour(playerid, armour - 4);  // Left Leg.
					case 8: SetPlayerArmour(playerid, armour - 4); // Right Leg.
					case 9: SetPlayerArmour(playerid, armour - 50); // Head.
				}
			}
		}
	}
	else if(weaponid == 34)
	{
		switch(armour) // Creates a switch that switches through the armour float, and checks the value.
		{
			case 0: // If the value is 0, the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerHealth(playerid, health - 50); // Torso.
					case 4: SetPlayerHealth(playerid, health - 25); // Groin.
					case 5: SetPlayerHealth(playerid, health - 10);  // Left Arm.
					case 6: SetPlayerHealth(playerid, health - 10); // Right Arm.
					case 7: SetPlayerHealth(playerid, health - 10);  // Left Leg.
					case 8: SetPlayerHealth(playerid, health - 10); // Right Leg.
					case 9: SetPlayerHealth(playerid, health - 100); // Head.
				}
			}
			default: // Otherwise the codes underneath will activate.
			{
				switch(bodypart)
				{
					case 3: SetPlayerArmour(playerid, armour - 25); // Torso.
					case 4: SetPlayerArmour(playerid, armour - 15); // Groin.
					case 5: SetPlayerArmour(playerid, armour - 5);  // Left Arm.
					case 6: SetPlayerArmour(playerid, armour - 5); // Right Arm.
					case 7: SetPlayerArmour(playerid, armour - 5);  // Left Leg.
					case 8: SetPlayerArmour(playerid, armour - 5); // Right Leg.
					case 9: SetPlayerArmour(playerid, armour - 50); // Head.
				}
			}
		}
	}
	}
	if(actmarker[issuerid] >= 1)
        {
                TextDrawShowForPlayer(issuerid, HitMarker);
                timarker = SetTimerEx("HTD", 250, true, "%d", issuerid);
    }
	if (PlayerData[playerid][pFirstAid])
	{
	    SendClientMessage(playerid, COLOR_LIGHTRED, "[WARNING]:{FFFFFF} Your first aid kit is no longer in effect as you took damage.");

        PlayerData[playerid][pFirstAid] = 0;
		KillTimer(PlayerData[playerid][pAidTimer]);
	}
	return 1;
}
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Messages In This Thread
Custom Damage help - by oSAINTo - 15.08.2016, 20:49
Re: Custom Damage help - by Dragony92 - 15.08.2016, 20:52
Re: Custom Damage help - by oSAINTo - 15.08.2016, 20:54
Re: Custom Damage help - by Vince - 15.08.2016, 20:54
Re: Custom Damage help - by oSAINTo - 15.08.2016, 20:58
Re: Custom Damage help - by oSAINTo - 15.08.2016, 21:21
Re: Custom Damage help - by oSAINTo - 15.08.2016, 22:41
Re: Custom Damage help - by oSAINTo - 16.08.2016, 02:26
Re: Custom Damage help - by Shinja - 16.08.2016, 02:33
Re: Custom Damage help - by oSAINTo - 16.08.2016, 06:26

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