15.08.2016, 11:46
Timers have nothing to do with players. You can pass a playerid parameter if you want, but still they run no matter what.
If the timer doesn't repeat (.repeating = false), it will automatically get killed whenever it gets called.
So if you want to kill a timer (that is repeating) that passes the player's id as a parameter, you have to do that yourself under OnPlayerDisconnect.
If the timer doesn't repeat (.repeating = false), it will automatically get killed whenever it gets called.
So if you want to kill a timer (that is repeating) that passes the player's id as a parameter, you have to do that yourself under OnPlayerDisconnect.