15.08.2016, 02:06
You go through a 50 loop up top, then set MAX_PLAYERS under it.
Should use GetPlayerPoolSize to make the loop and the subsequent array for the players.
MAX_PLAYERS = 500, Your loop = 50.
Even though chances are this has nothing to do with it.
Are you also using the right compiler options for CrashDetect?
Should use GetPlayerPoolSize to make the loop and the subsequent array for the players.
MAX_PLAYERS = 500, Your loop = 50.
Even though chances are this has nothing to do with it.
Are you also using the right compiler options for CrashDetect?