15.08.2016, 00:00
Bumping this since after all this time I'm still having problems with this. I've noticed some new information that could be useful.
The frequency of crashing seems to rely a lot on your movement speed. If you're in a fast car driving around, you're more likely to crash, but if you're on foot it's less likely. I feel like it's because it's loading in new objects/materials before it can unload the old ones, therefore causing too many objects/materials and crashing.
This is really irritating as it limits us, the server developers, in what we can do with SA-MP. I'm trying to create something new that features a entirely new game-world (pretty large scale map) but it's almost impossible for me to do this.
Any assistance/ideas from anyone?
The frequency of crashing seems to rely a lot on your movement speed. If you're in a fast car driving around, you're more likely to crash, but if you're on foot it's less likely. I feel like it's because it's loading in new objects/materials before it can unload the old ones, therefore causing too many objects/materials and crashing.
This is really irritating as it limits us, the server developers, in what we can do with SA-MP. I'm trying to create something new that features a entirely new game-world (pretty large scale map) but it's almost impossible for me to do this.
Any assistance/ideas from anyone?