Killing Spree Problem
#1

CODE
Код:
     new text[128];
            Streak[killerid] ++;
            if(Streak[killerid] == 3)
            {
                format(text, sizeof(text), "%s is is on (3 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $1500 and +2 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 1500);
                GivePlayerScore(playerid, 2);
            }
            if(Streak[killerid] == 5)
            {
                format(text, sizeof(text), "%s is is on (5 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $2500 and +3 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 2500);
                GivePlayerScore(playerid, 3);
            }
            if(Streak[killerid] == 10)
            {
                format(text, sizeof(text), "%s is on (10 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $5000 and +4 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 5000);
                GivePlayerScore(playerid, 4);
            }
            if(Streak[killerid] == 15)
            {
                format(text, sizeof(text), "%s is is on (15 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $7 500 and +6 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 7500);
                GivePlayerScore(playerid, 6);
            }
            if(Streak[killerid] == 20)
            {
                format(text, sizeof(text), "%s is is on (20 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $12 500 and +10 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 12500);
                GivePlayerScore(playerid, 10);
            }
            if(Streak[killerid] == 25)
            {
                format(text, sizeof(text), "%s is is on (25 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $20 000 and +15 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 20000);
                GivePlayerScore(playerid, 15);
            }
            if(Streak[killerid] == 50)
            {
                format(text, sizeof(text), "%s is on (50 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $50 000 and +20 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 50000);
                GivePlayerScore(playerid, 20);
            }
            if(Streak[killerid] == 100)
            {
                format(text, sizeof(text), "%s is on (100 killing spree)!", PlayerName2(killerid));
                SendClientMessageToAll(orange, text);
                SendClientMessage(killerid, lightblue, "You get $1 00 000 and +20 score! (killing spree bonus)");
                GivePlayerMoney(playerid, 100000);
                GivePlayerScore(playerid, 20);
            }
        }
        Anti_heal[playerid] = 0;
        Anti_Give[playerid] = 0;
        PlayerInfo[playerid][Deaths] ++;
        PlayerInfo[killerid][Kills] ++;

        #if defined ENABLE_SPEC
        for(new x=0; x<MAX_PLAYERS; x++)
            if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo[x][SpecID] == playerid)
               AdvanceSpectate(x);
        #endif
    }
    return 1;
}
stock GivePlayerScore(playerid, score)
{
        SetPlayerScore(playerid, GetPlayerScore(playerid)+score);
        return 1;
}
My Error Is That The Person Who Kill Not Get Scores As Bonus But The Other Player Who Got Killed Got The Scores As Bonus
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Messages In This Thread
Killing Spree Problem - by CarRamper - 13.08.2016, 16:51
Re: Killing Spree Problem - by Konstantinos - 13.08.2016, 16:54
Re: Killing Spree Problem - by CarRamper - 13.08.2016, 16:57

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