OnEnterExit
#6

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Originally Posted by Konstantinos
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All original interiors excluding "Dillimore Gas Station" do have an interiorid not equal to 0. That being said, you most likely have custom interiors so yes, you will need to freeze the player so the objects can load.
In case you use streamer, you can also update a position before actually setting the player's position there with Streamer_UpdateEx function.

Yellow arrows are pickups but they do not trigger OnPlayerPickUpPickup unless you disable enter/exit and create them yourself (that's what most people tend to do).
yes i am using steamer and dynamic objects , but witch of those solution would be better to update steamer before moving or disable enter exit and make them manually ? and where should i call Steamer_UpdateEx ?
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Messages In This Thread
OnEnterExit - by cyberlord - 12.08.2016, 15:38
Re: OnEnterExit - by Mencent - 12.08.2016, 16:40
Re: OnEnterExit - by cyberlord - 12.08.2016, 16:54
Re: OnEnterExit - by cyberlord - 12.08.2016, 17:52
Re: OnEnterExit - by Konstantinos - 12.08.2016, 17:59
Re: OnEnterExit - by cyberlord - 12.08.2016, 18:31
Re: OnEnterExit - by Vince - 12.08.2016, 19:02
Re: OnEnterExit - by cyberlord - 12.08.2016, 19:06
Re: OnEnterExit - by Konstantinos - 12.08.2016, 21:12
Re: OnEnterExit - by cyberlord - 13.08.2016, 05:06

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