06.08.2016, 22:54
Doing this works:
Remove SpawnPlayer(playerid); and let the player respawn automatically.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SetSpawnInfo(playerid, 0, 0, 2512.9407, -1665.5356, 13.5741, 94.9650, 5, 1, 22, 500, 0, 0);
return 1;
}