LSPD commands bugged
#3

It's because you add '!'
read, https://sampwiki.blast.hk/wiki/Control_Structures

PHP код:
CMD:tazer(playeridparams[])
{
    if(
gTeam[playerid] == || IsACop(playerid) || (Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == 2) || (Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5) || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pMember] == && PlayerInfo[playerid][pDivision] == 1))
    {
        new 
string[128];
        if(
/*PlayerInfo[playerid][pConnectTime] < 2 ||*/PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playeridCOLOR_GRAD2"You cannot use this as you are currently restricted from possessing weapons!");

        if(
IsPlayerInAnyVehicle(playerid))
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this while you're in a vehicle.");
            return 
1;
        }

        if(
GetPVarInt(playerid"IsInArena") >= 0)
        {
            
SendClientMessageEx(playeridCOLOR_WHITE"You can't do this right now, you are in a arena!");
            return 
1;
        }
        if(
GetPVarIntplayerid"EventToken") != 0)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't use the tazer while you're in an event.");
            return 
1;
        }
        if(
PlayerCuffedTime[playerid] > 0)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this right now.");
            return 
1;
        }
        if(
GetPVarInt(playerid"Injured") == 1)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this right now.");
            return 
1;
        }

        if(
PlayerInfo[playerid][pJailed] > 0)
        {
            
SendClientMessageEx(playeridCOLOR_WHITE"You cannot use this in jail/prison.");
            return 
1;
        }
        if(
PlayerCuffed[playerid] >= 1) {
            
SendClientMessageEx(playeridCOLOR_WHITE"You cannot use this while tazed/cuffed.");
            return 
1;
        }

        if(
pTazer[playerid] == 0)
        {
            
pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2];
            if(
PlayerInfo[playerid][pGuns][2] != 0RemovePlayerWeapon(playeridPlayerInfo[playerid][pGuns][2]);
            
format(stringsizeof(string), "* %s unholsters their tazer."GetPlayerNameEx(playerid));
            
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            
GivePlayerValidWeapon(playerid2360000);
            
pTazer[playerid] = 1;
        }
        else
        {
            
RemovePlayerWeapon(playerid23);
            
GivePlayerValidWeapon(playeridpTazerReplace[playerid], 60000);
            
format(stringsizeof(string), "* %s holsters their tazer."GetPlayerNameEx(playerid));
            
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            
pTazer[playerid] = 0;
        }
        
PlayerHasJustTakenTazer[playerid] = 1;
        
SetTimerEx("TazerTakenDisable",3*1000,0,"i",playerid);
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GREY"   You are not a Cop / FBI / Coastguard!");
        return 
1;
    }
    return 
1;
}

CMD:cuff(playeridparams[])
{
 if(
IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
    {
        if(
GetPVarInt(playerid"Injured") == 1)
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this right now.");
            return 
1;
        }

        new 
string[128], giveplayerid;
        if(
sscanf(params"u"giveplayerid)) return SendClientMessageEx(playeridCOLOR_WHITE"USAGE: /cuff [playerid]");

        if(
IsPlayerConnected(giveplayerid))
        {
            if (
ProxDetectorS(8.0playeridgiveplayerid))
            {
                if(
giveplayerid == playerid) { SendClientMessageEx(playeridCOLOR_GREY"You cannot cuff yourself!"); return 1; }
                if(
PlayerCuffed[giveplayerid] == || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
                {
                    
format(stringsizeof(string), "* You have been handcuffed by %s."GetPlayerNameEx(playerid));
                    
SendClientMessageEx(giveplayeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* You handcuffed %s, till uncuff."GetPlayerNameEx(giveplayerid));
                    
SendClientMessageEx(playeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* %s handcuffs %s, tightening the cuffs securely."GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                    
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GameTextForPlayer(giveplayerid"~r~Cuffed"25003);
                    
TogglePlayerControllable(giveplayerid0);
                    
ClearAnimations(giveplayerid);
                    
ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
                    
PlayerCuffed[giveplayerid] = 2;
                    
SetPVarInt(giveplayerid"PlayerCuffed"2);
                    
SetPVarInt(giveplayerid"IsFrozen"1);
                    
//Frozen[giveplayerid] = 1;
                    
PlayerCuffedTime[giveplayerid] = 300;
                }
                else
                {
                    
SendClientMessageEx(playeridCOLOR_GREY"That player isn't restrained!");
                    return 
1;
                }
            }
            else
            {
                
SendClientMessageEx(playeridCOLOR_GREY"That player isn't near you.");
                return 
1;
            }
        }
        else
        {
            
SendClientMessageEx(playeridCOLOR_GREY"Invalid player specified.");
            return 
1;
        }
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GREY"You're not a law enforcement officer.");
    }
    return 
1;
}

CMD:uncuff(playeridparams[])
{
    if(
IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
    {
        new 
string[128], giveplayerid;
        if(
sscanf(params"u"giveplayerid)) return SendClientMessageEx(playeridCOLOR_WHITE"USAGE: /uncuff [playerid]");

        if(
IsPlayerConnected(giveplayerid))
        {
            if (
ProxDetectorS(8.0playeridgiveplayerid))
            {
                if(
PlayerInfo[giveplayerid][pJailed] >= 1)
                {
                    
SendClientMessageEx(playeridCOLOR_WHITE"You can't uncuff a jailed player.");
                    return 
1;
                }
                if(
giveplayerid == playerid) { SendClientMessageEx(playeridCOLOR_GREY"You can't uncuff yourself."); return 1; }
                if(
PlayerCuffed[giveplayerid]>1)
                {
                    
DeletePVar(giveplayerid"IsFrozen");
                    
format(stringsizeof(string), "* You have been uncuffed by %s."GetPlayerNameEx(playerid));
                    
SendClientMessageEx(giveplayeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* You uncuffed %s."GetPlayerNameEx(giveplayerid));
                    
SendClientMessageEx(playeridCOLOR_LIGHTBLUEstring);
                    
format(stringsizeof(string), "* %s has uncuffed %s."GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                    
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GameTextForPlayer(giveplayerid"~g~Uncuffed"25003);
                    
TogglePlayerControllable(giveplayerid1);
                    
ClearAnimations(giveplayerid);
                    
PlayerCuffed[giveplayerid] = 0;
                    
PlayerCuffedTime[playerid] = 0;
                    
DeletePVar(giveplayerid"PlayerCuffed");
                }
                else
                {
                    
SendClientMessageEx(playeridCOLOR_GREY"That player isn't cuffed.");
                    return 
1;
                }
            }
            else
            {
                
SendClientMessageEx(playeridCOLOR_GREY"That player isn't near you.");
                return 
1;
            }
        }
        else
        {
            
SendClientMessageEx(playeridCOLOR_GREY"Invalid player specified.");
            return 
1;
        }
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GREY"You're not a law enforcement officer.");
    }
    return 
1;
}

CMD:detain(playeridparams[])
{
    if(
gTeam[playerid] == || IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
    {
        if(
IsPlayerInAnyVehicle(playerid))
        {
            
SendClientMessageEx(playeridCOLOR_GREY"You can't do this while you're in a vehicle.");
            return 
1;
        }

        new 
string[128], giveplayeridseat;
        if(
sscanf(params"ud"giveplayeridseat)) return SendClientMessageEx(playeridCOLOR_WHITE"USAGE: /detain [playerid] [seatid 1-3]");

        if(
IsPlayerConnected(giveplayerid))
        {
            if(
seat || seat 3)
            {
                
SendClientMessageEx(playeridCOLOR_GRAD1"The seat ID cannot be above 3 or below 1.");
                return 
1;
            }
            if(
IsPlayerInAnyVehicle(giveplayerid))
            {
                
SendClientMessageEx(playeridCOLOR_GREY"That person is in a car - get them out first.");
                return 
1;
            }
            if (
ProxDetectorS(8.0playeridgiveplayerid))
            {
                if(
giveplayerid == playerid) { SendClientMessageEx(playeridCOLOR_GREY"You cannot detain yourself!"); return 1; }
                if(
PlayerCuffed[giveplayerid] == 2)
                {
                    new 
carid gLastCar[playerid];
                    if(
IsSeatAvailable(caridseat))
                    {
                        new 
Float:pos[6];
                        
GetPlayerPos(playeridpos[0], pos[1], pos[2]);
                        
GetPlayerPos(giveplayeridpos[3], pos[4], pos[5]);
                        
GetVehiclePoscaridpos[0], pos[1], pos[2]);
                        if (
floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -&&
                                
floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -&&
                                
floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false;
                        
format(stringsizeof(string), "* You were detained by %s ."GetPlayerNameEx(playerid));
                        
SendClientMessageEx(giveplayeridCOLOR_LIGHTBLUEstring);
                        
format(stringsizeof(string), "* You detained %s ."GetPlayerNameEx(giveplayerid));
                        
SendClientMessageEx(playeridCOLOR_LIGHTBLUEstring);
                        
format(stringsizeof(string), "* %s throws %s in the vehicle."GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                        
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GameTextForPlayer(giveplayerid"~r~Detained"25003);
                        
ClearAnimations(giveplayerid);
                        
TogglePlayerControllable(giveplayeridfalse);
                        
PutPlayerInVehicle(giveplayeridcaridseat);
                        
DetainPatch(giveplayeridcaridseat);
                    }
                    else
                    {
                        
SendClientMessageEx(playeridCOLOR_GREY"That seat isn't available!");
                        return 
1;
                    }
                }
                else
                {
                    
SendClientMessageEx(playeridCOLOR_GREY"That person isn't cuffed.");
                    return 
1;
                }
            }
            else
            {
                
SendClientMessageEx(playeridCOLOR_GREY" You're not close enough to the player or your car!");
                return 
1;
            }
        }
        else
        {
            
SendClientMessageEx(playeridCOLOR_GREY"Invalid player specified.");
            return 
1;
        }
    }
    else
    {
        
SendClientMessageEx(playeridCOLOR_GRAD2"   You are not a Cop / FBI / Coastguard!");
    }
    return 
1;

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Messages In This Thread
LSPD commands bugged - by NealPeteros - 06.08.2016, 10:06
Re: LSPD commands bugged - by NealPeteros - 06.08.2016, 10:33
Re: LSPD commands bugged - by Dice_ - 06.08.2016, 10:51
Re: LSPD commands bugged - by NealPeteros - 06.08.2016, 11:13

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