Player textdraw with timer
#2

Put a few prints and see if the functions are executed.
You could put your Textdraw Code in a stock/function which is located in an include, then include the Include into your main script and put into On playeR connect just one single line of code to load the stock/function.
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Player textdraw with timer - by TheBigFive - 05.08.2016, 15:35
Re: Player textdraw with timer - by JustMe.77 - 05.08.2016, 16:27
Re: Player textdraw with timer - by AndySedeyn - 05.08.2016, 16:54
Re: Player textdraw with timer - by SickAttack - 05.08.2016, 17:01
Re: Player textdraw with timer - by TheBigFive - 05.08.2016, 18:12
Re: Player textdraw with timer - by AndySedeyn - 05.08.2016, 18:36

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