02.08.2016, 15:21
You should use Streamer_GetArrayData + two-index array to check it. If object is created for all players (-1) then values in array would be the same as is index (value 0 at index 0, value 1 at index 1, value n at index n), if object is created for only one player, then value at index 0 would be this player and value at index 1 would be 0.