22.08.2009, 09:19
Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { new string[256]; if(newstate == PLAYER_STATE_ONFOOT) { if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0) { PlayerInKart[playerid] = 0; KartingPlayers --; } if(TransportDuty[playerid] > 0) { if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } else if(TransportDuty[playerid] == 2) { BusDrivers -= 1; } TransportDuty[playerid] = 0; format(string, sizeof(string), "* You are now Off Duty and earned $%d.", TransportMoney[playerid]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoney(playerid, TransportMoney[playerid]); ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0; } if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999) { if(IsPlayerConnected(TransportDriver[playerid])) { TransportMoney[TransportDriver[playerid]] += TransportCost[playerid]; TransportTime[TransportDriver[playerid]] = 0; TransportCost[TransportDriver[playerid]] = 0; format(string, sizeof(string), "~w~The ride cost~n~~r~$%d",TransportCost[playerid]); GameTextForPlayer(playerid, string, 5000, 1); format(string, sizeof(string), "~w~Passenger left the taxi~n~~g~Earned $%d",TransportCost[playerid]); GameTextForPlayer(TransportDriver[playerid], string, 5000, 1); GivePlayerMoney(playerid, -TransportCost[playerid]); TransportCost[playerid] = 0; TransportTime[playerid] = 0; TransportDriver[playerid] = 999; } } TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; } if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); new vehicleid = GetPlayerVehicleID(playerid); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0) { if(GetPlayerMoney(playerid) < TransportValue[i]) { format(string, sizeof(string), "* You need $%d to enter.", TransportValue[i]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); RemovePlayerFromVehicle(playerid); } else { if(TransportDuty[i] == 1) { format(string, sizeof(string), "* You paid $%d to the Taxi Driver.", TransportValue[i]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Passenger %s has entered your Taxi.", name); SendClientMessage(i, COLOR_LIGHTBLUE, string); TransportTime[i] = 1; TransportTime[playerid] = 1; TransportCost[playerid] = TransportValue[i]; TransportCost[i] = TransportValue[i]; TransportDriver[playerid] = i; } else if(TransportDuty[i] == 2) { format(string, sizeof(string), "* You paid $%d to the Bus Driver.", TransportValue[i]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* Passenger %s has entered your Bus.", name); SendClientMessage(i, COLOR_LIGHTBLUE, string); } GivePlayerMoney(playerid, - TransportValue[i]); TransportMoney[i] += TransportValue[i]; } } } } } if(newstate == PLAYER_STATE_WASTED) { if(WantedLevel[playerid] >= 1) { new price = WantedLevel[playerid] * 4000; new count; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(gTeam[i] == 2 && CrimInRange(30.0, playerid,i)) { count = 1; format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(i, string, 5000, 1); ConsumingMoney[i] = 1; GivePlayerMoney(i, price / 2); PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0); } } } if(count == 1) { GivePlayerMoney(playerid, - price); PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(600); format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price); SendClientMessage(playerid, COLOR_LIGHTRED, string); WantedPoints[playerid] = 0; WantedLevel[playerid] = 0; } } } if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish {// 38 / 49 / 56 = SS new newcar = GetPlayerVehicleID(playerid); new oldcar = gLastCar[playerid]; new housecar = PlayerInfo[playerid][pPhousekey]+1; TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; if(IsABoat(newcar)) { if(PlayerInfo[playerid][pBoatLic] < 1) { SendClientMessage(playerid, COLOR_YELLOW, " You don't know how to Sail yet, Sail carefully or the cops will notice !"); } } else if(IsAPlane(newcar)) { if(PlayerInfo[playerid][pFlyLic] < 1) { if(TakingLesson[playerid] == 1) { } else { SendClientMessage(playerid, COLOR_YELLOWY, " You don't know how to Fly yet, Fly carefully or the cops will notice !"); } } else { if(PlayerInfo[playerid][pCarLic] < 1) { if(PlayerDrunk[playerid] >= 5) { WantedPoints[playerid] += 1; SetPlayerCriminal(playerid,255, "Drunk Driving"); } if(TakingLesson[playerid] == 1) { } else { SendClientMessage(playerid, COLOR_YELLOW, " You don't know how to Drive yet, Drive carefully or the cops will notice !"); } else if(PlayerDrunk[playerid] >= 5) { WantedPoints[playerid] += 1; SetPlayerCriminal(playerid,255, "Drunk Driving"); } }//Done with car check if(IsACopCar(newcar)) { if(IsACop(playerid)) { } else { RemovePlayerFromVehicle(playerid); } } else if(IsAnAmbulance(newcar)) { if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4) { } else { RemovePlayerFromVehicle(playerid); } } if(IsATruck(newcar)) { format(string, sizeof(string), "Products: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); SendClientMessage(playerid, COLOR_WHITE, "INFO: You can deliver Products to Businesses."); SendClientMessage(playerid, COLOR_WHITE, "INFO: Commands are /load /buyprods /sellprods"); } if(PlayerKarting[playerid] != 0) { new kart = GetPlayerVehicleID(playerid); if(kart==110||kart==111||kart==112||kart==113||kart==114||kart==115) { PlayerInKart[playerid] = 1; KartingPlayers ++; } } if(newcar == 39 || newcar == 40) { if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//national guard { if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid,COLOR_GREY," You need Rank 3 to Fly !"); RemovePlayerFromVehicle(playerid); } } else { RemovePlayerFromVehicle(playerid); } } if(newcar == 55 || newcar == 59) { if(PlayerInfo[playerid][pMember] != 4) { SendClientMessage(playerid,COLOR_GREY," You are not a Fireman !"); RemovePlayerFromVehicle(playerid); } } if(newcar == 64 || newcar == 65) { if(PlayerInfo[playerid][pJob] != 14) { SendClientMessage(playerid,COLOR_GREY," You are not a Bus Driver !"); RemovePlayerFromVehicle(playerid); } } if(newcar == 69 || newcar == 70 || newcar == 71 || newcar == 99 || newcar == 100 || newcar == 101) { if(TakingLesson[playerid] == 1) { } else if(!IsAnInstructor(playerid)) { SendClientMessage(playerid,COLOR_GREY," You are not a School Instructor !"); RemovePlayerFromVehicle(playerid); } } if(newcar == 82 || newcar == 84 || newcar == 85 || newcar == 94) { if(PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10) { } else { SendClientMessage(playerid,COLOR_GREY," You are not a Taxi Driver !"); RemovePlayerFromVehicle(playerid); } } if(newcar == 95) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[playerid][pRank] < 3) { SendClientMessage(playerid, COLOR_GREY, " Your Rank is to Low !"); RemovePlayerFromVehicle(playerid); } } else { SendClientMessage(playerid, COLOR_GREY, " You are not a Hitman !"); RemovePlayerFromVehicle(playerid); } } if(newcar == 96 || newcar == 97 || newcar == 98) { if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9){ } else { SendClientMessage(playerid, COLOR_GREY, " You are not a News Reporter !"); RemovePlayerFromVehicle(playerid); } if(PlayerInfo[playerid][pNewsSkill] < 200 && newcar == 96) { SendClientMessage(playerid, COLOR_GREY, " Your News Reporter Skill is to low, cant fly the Chopper yet !"); RemovePlayerFromVehicle(playerid); } } if(newcar==110||newcar==111||newcar==112||newcar==113||newcar==114||newcar==115) { if(PlayerKarting[playerid] != 1) { RemovePlayerFromVehicle(playerid); } } if(newcar >= 72 && newcar <= 74) { if (HireCar[playerid] != newcar) { format(string, sizeof(string), "~w~You can Rent this car~n~Cost:~g~$%d~n~~w~To rent type ~g~/rentcar~w~~n~to get out type ~r~/exit",SBizzInfo[0][sbEntranceCost]); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, string, 5000, 3); } } if(newcar >= 75 && newcar <= 77) { if (HireCar[playerid] != newcar) { format(string, sizeof(string), "~w~You can Rent this car~n~Cost:~g~$%d~n~~w~To rent type ~g~/rentcar~w~~n~to get out type ~r~/exit",SBizzInfo[1][sbEntranceCost]); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, string, 5000, 3); } } if(oldcar != 301) { if((housecar != oldcar && oldcar != 0) && (HireCar[playerid] != oldcar && newcar != housecar)) { if(gLastDriver[oldcar] == playerid && oldcar != newcar) { gLastDriver[oldcar] = 300; gCarLock[oldcar] = 0; UnLockCar(oldcar); } } } gLastCar[playerid] = newcar; gLastDriver[newcar] = playerid; } if(newstate == PLAYER_STATE_SPAWNED) { new Float: lwx, Float:lwy, Float:lwz; GetPlayerPos(playerid, lwx, lwy, lwz); if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || PlayerToPoint(1000.0, playerid, -1041.9,-1868.4,79.1)) //the highest land point in sa = 526.8 { SetPlayerSpawn(playerid); } if(WantedPoints[playerid] > 0) { new dstring[128]; new wanted = WantedPoints[playerid]; new diecash = 0; while(WantedPoints[playerid] > 0) { diecash += 500; WantedPoints[playerid] --; } format(dstring, sizeof(dstring), "You lost $%d for dieing with %d Wanted Points.", diecash, wanted); SendClientMessage(playerid, COLOR_YELLOW, dstring); GivePlayerMoney(playerid, - diecash); PlayerInfo[playerid][pWantedDeaths] += 1; } if(PlayerOnMission[playerid] > 0) { GameTextForPlayer(playerid, "~r~Mission failed", 5000, 3); PlayerOnMission[playerid] = 0; PlayerInfo[playerid][pMissionNr] = 0; } WantedPoints[playerid] = 0; WantedLevel[playerid] = 0; if(PlayerInfo[playerid][pDonateRank] > 0) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); } MedicBill[playerid] = 1; TelePos[playerid][0] = 0.0; TelePos[playerid][1] = 0.0; gPlayerSpawned[playerid] = 1; SafeTime[playerid] = 60; } return 1; }
} = 80
I checked it in Word, but yeah i deleted them bit by bit, but I don't know where the problem is
When I checked it i had one "}" left over...