Quote:
Originally Posted by yvoms
Hmm, i'm having some issues with that, would it work if i'd do it like this?
if(pData[playerid][JailTime] > 0){
PlayerSendToJail)PLayerid)
} Else {
Playerspawningstuff
}
|
That should work. I would personally use 'Jailed' in if-statements. It was initially created to be used in if-statements.