27.07.2016, 10:01
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You are supposed to use normal textdraws for stuff that will never change this script does way more than needs to do. There is so many other things as well that you would be better off making your own script.
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Yes agree, all of this could have been done with global textdraw. I only use player textdraw when the string is going to vary from user to user, every other thing is possible to set per player with global textdraws because the textdraw only updates when you use TextDrawShowForPlayer after a change, exception is the string, which auto updates (reason why SAMP needs per player TDs).
Nice design btw |
Ahh, I forgot, I was in hurry with design.
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"F" is missing from the keypad, you wrote "r" instead of "f". :P
Anyways, the design is sick! I love the simplicity of it. |
Thank you