27.07.2016, 04:19
Quote:
Yes agree, all of this could have been done with global textdraw. I only use player textdraw when the string is going to vary from user to user, every other thing is possible to set per player with global textdraws because the textdraw only updates when you use TextDrawShowForPlayer after a change, exception is the string, which auto updates (reason why SAMP needs per player TDs).
Nice design btw ![]() |
I also like the design, especially the background image.