23.07.2016, 13:05
I just realised that it probably isn't what I first thought, since you save files with the player's name -- you should still make the check whether a player is connected or not before saving the data, though. In that case, I suspect LoadUser_data not getting called. Can you show me the block of code where INI_ParseFile is used? Putting prints across the script won't do you any harm. It'll show you which data is saved/loaded.