23.07.2016, 12:16
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(!IsPlayerConnected(playerid)) return 0;
if(weaponid == 33)
{
new Float:fOriginX, Float:fOriginY, Float:fOriginZ, Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ;
GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
CreateExplosion(fHitPosX, fHitPosY, fHitPosZ, 12, 1);
}
return 1;
}