18.07.2016, 17:43
To do a RPC logger, you need to examinate ALL RPCs in order to create a list of parameters for each RPC. RakLogger uses a similar list, but it contains only a few RPCs.
I guess this update is about timeouts you experience on your server. If so, you only need to log sync packets and (some, not all) RPCs received from clients because these are then forwarded to other players, like: Death, Spawn, SCMEvent, World*, Player* etc.
Packet logger is easily doable since you can find everything you need in hooks.cpp and structs.h
I guess this update is about timeouts you experience on your server. If so, you only need to log sync packets and (some, not all) RPCs received from clients because these are then forwarded to other players, like: Death, Spawn, SCMEvent, World*, Player* etc.
Packet logger is easily doable since you can find everything you need in hooks.cpp and structs.h