16.07.2016, 17:21
Dunno, try something like that
pawn Code:
// Get player's velocity
new Float:x, Float:y, Float:z;
GetPlayerVelocity(playerid, x, y, z);
// Add to current velocity
new Float:increment = 10.0;
x += increment;
y += increment;
z += increment;
// Set player's velocity to incremented velocity that we calculated
SetPlayerVelocity(playerid, x, y, z);