12.07.2016, 18:40 
	
	
	Quote:
| Hi, i'm trying to make a basic drop/loot system with ColAndreas and this include. I used Peppe's example to make a function that creates an onbject to throw. If I use the function CreateObject (native) it works perfectly, but if use the streamer of ColAndreas or Incognito's streamer the object spawns, but it doesn't move. I need to use streamer due to objects limit. Any solution? Код: public DropInventoryItem(playerid, modelid)
{
	#define SPEED 	(10.0)
	#define Z_SPEED (4.0)
	#define GRAVITY (13.0)
	
        new Float:posx, Float:posy, Float:posz, Float:posa;		
	GetPlayerPos(playerid, posx, posy, posz);
	GetPlayerFacingAngle(playerid, posa);
		
	Streamer_Update(playerid);
	new obj = CA_CreateDynamicObject_DC(modelid, posx, posy - 0.5 * floatcos(-(posa + 90.0), degrees), posz, 93.7, 120.0, posa + 60.0, -1, -1, -1, 300.0, 300.0);
		
	PHY_InitObject();
	PHY_UseColAndreas(obj, 1);
	PHY_SetObjectVelocity(obj, SPEED * floatsin(-posa, degrees), SPEED * floatcos(-posa, degrees), Z_SPEED);
	PHY_SetObjectFriction(obj, 100);
	PHY_SetObjectGravity(obj, GRAVITY);
	ApplyAnimation(playerid, "GRENADE", "WEAPON_throwu", 3.0, 0, 0, 0, 0, 0);
	return 1;
} | 
Use CreateObject.
Activate it's physics.
Wait for the world collided callback.
Get the objects information and add the drop.
Add the streamer object.
Destroy the object.
Deactivate it's physics.


