08.07.2016, 15:06
did you define the
? If no then It won't work for sure.
you'll have to define the Float:BarrelX,Float:BarrelY,Float:BarrelZ.
and make sure you have used the function in right way.
Quote:
Float:BarrelX[MAX_PLAYERS], Float:BarrelY[MAX_PLAYERS], Float:BarrelZ[MAX_PLAYERS]; |
you'll have to define the Float:BarrelX,Float:BarrelY,Float:BarrelZ.
and make sure you have used the function in right way.
Quote:
CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float: DrawDistance = 0.0) |