08.07.2016, 00:43
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Last edited by Gammix; 08/07/2016 at 08:23 PM.
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Give me reasons why someone would prefer to use gini over other INI processors which have WAY WAY WAY more features and is WAY WAY WAY faster.
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"Only for the sake of those who still use DINI, switch your gamemodes to this."
INI is not preferred for database, i suggest using SQL and my EasyDB is pretty powerful. I only use INI for initializing data or configuration files.
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You are competing in the wrong world. Start bench-marking with y_ini or eINI. Your include provides far less features and is slower. You MUST beat y_ini in performance if you want to keep the include this simple if you WANT people to use it.
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(I take my statement back about its speed, dini2 is really fast)
If you want a syntax as of DINI and want no script changes but to switch to a faster one, this is the best way i can think of.
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You'd do better if you would have forked the existing INI Processors and added new features to it.
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Update v1.2:
- Fixed reading file bug (file was closed before actually reading data!)
- One global timer to handle instances/opened INI files
- Removed INI_CONVERT_DINI, the script auto converts DINI functions
EDIT: The thread will be renamed to DINI improved.