07.07.2016, 18:16
Good idea but trying to use global pools like this is not a good idea to the extent that if someone actually needed to use this include they would likely have an active server with lots of players. This is why this was not done earlier it is basically like trying to use the CreateObject() pool to stream per player objects. I would say you wasted your time doing all this work for something that doesn't even scratch the surface of viability.