[debug] Run time error 4: "Array index out of bounds"
#1

Hello guys, i have a problem
when I start server ( host or localhost ) I give that error:

( In localhost )
Код:
[debug] Run time error 4: "Array index out of bounds"
[debug] AMX backtrace:
[debug] #0 000f9fe8 in public LoadGraffiti () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15464
[debug] #1 000faec4 in public LoadClans () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15500
[debug] #2 001c5d98 in public PHY_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:19100
[debug] #3 native CallLocalFunction () from samp-server.exe
[debug] #4 0003e4e0 in public ScriptInit_OnGameModeInit ()  at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\physics.inc:173
[debug] #5 00002e98 in public GZ_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\YSI_Data\..\YSI_Internal\..\YSI_Core\..\YSI_Internal\..\YSI_Server\y_scriptinit.inc:184
[debug] #6 00000844 in public OnPlayerDeath (playerid=0, killerid=0, reason=0) at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\gangzone:125
( In host )

Код:
[debug] Run time error 4: "Array index out of bounds"
[debug] AMX backtrace:
[debug] #0 000f9fe8 in public LoadGraffiti () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15464
[debug] #1 000faec4 in public LoadClans () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15500
[debug] #2 001c5d98 in public PHY_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:19100
[debug] #3 native CallLocalFunction () from samp03svr
[debug] #4 0003e4e0 in public ScriptInit_OnGameModeInit ()  at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\physics.inc:173
[debug] #5 00002e98 in public GZ_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\YSI_Data\..\YSI_Internal\..\YSI_Core\..\YSI_Internal\..\YSI_Server\y_scriptinit.inc:184
[debug] #6 00000844 in public OnPlayerDeath (playerid=0, killerid=0, reason=0) at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\gangzone:125
[debug] #0 000f9fe8 in public LoadGraffiti () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15464
[debug] #1 000faec4 in public LoadClans () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15500

Код:
forward LoadGraffiti();
public LoadGraffiti()
{
	new Cache: Result = mysql_query(mysql, "SELECT * FROM `graffiti` ORDER BY `graffiti`.`ID` ASC");
	new graff = 0, x, result[256], tagname[1000];
 	for(new i, j = cache_get_row_count (); i != j; ++i)
	{
	    graff ++;
       	cache_get_field_content(i, "ID", result); x = strval(result); GraffitiInfo[x][gfID] = x; //that is line 15464
       	cache_get_field_content(i, "X", result); GraffitiInfo[x][gfX] = floatstr(result);
       	cache_get_field_content(i, "Y", result); GraffitiInfo[x][gfY] = floatstr(result);
     	cache_get_field_content(i, "Z", result); GraffitiInfo[x][gfZ] = floatstr(result);
      	cache_get_field_content(i, "Rot", result); GraffitiInfo[x][gfRot] = floatstr(result);
       	cache_get_field_content(i, "Owned", result); GraffitiInfo[x][gfOwned] = strval(result);

	    GraffitiInfo[x][gfObject] = CreateDynamicObject(19373, GraffitiInfo[x][gfX], GraffitiInfo[x][gfY], GraffitiInfo[x][gfZ], 0.0, 0.0, GraffitiInfo[x][gfRot]);
	    //GraffitiInfo[x][gfObject] = CreateDynamicObject(19482, GraffitiInfo[x][gfX], GraffitiInfo[x][gfY], GraffitiInfo[x][gfZ], 0.0, 0.0, GraffitiInfo[x][gfRot]);
	    if(GraffitiInfo[x][gfOwned] == 0 ) tagname = "None";
	    else format(tagname, sizeof(tagname), "{%s}%s \n %s", ClanInfo[GraffitiInfo[x][gfOwned]][Color], ClanInfo[GraffitiInfo[x][gfOwned]][Name] ,ClanInfo[GraffitiInfo[x][gfOwned]][Tag]);
	    SetDynamicObjectMaterialText(GraffitiInfo[x][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_512x512, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1);
	}
	printf("[Graffiti Script]: %d graffiti loaded.", graff);
	cache_delete(Result);
	return 1;
}

function LoadClans()
{
	new Cache: Result = mysql_query( mysql, "SELECT * FROM `groups`" ), Get[ 2 ];
	cache_get_data( Get[ 0 ], Get[ 1 ], SQL ); // Get[ 0 ] - Rows || Get[ 1 ] - Fields || SQL - connectionHandle
    for(new i = 0; i < Get[0]; i++)
    {
  		new id =  cache_get_field_content_int( i, "ID", mysql );
		cache_get_field_content( i, "Owner", ClanInfo[id][Owner], mysql, 80 );
		cache_get_field_content( i, "Name", ClanInfo[id][Name], mysql, 80 );
		cache_get_field_content( i, "TAG", ClanInfo[id][Tag], mysql, 80 );

		ClanInfo[id][Valid] = 1;
		format(ClanInfo[id][Color], 256, "ff6f69");
	    sClans ++;
	}

 	cache_delete( Result );
	tabele ++;
	LoadGraffiti(); //that is line 15500

}
[debug] #2 001c5d98 in public PHY_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:19100

Код:
public OnGameModeInit()
{

	//SetServerMaxPlayers(100); // o sa fie setati maxim 100 jucatori.
 	//SetTimer("AnimatieBasculanta", 5000, 1);
	AntiDeAMX();
	MysqlData();
	IncarcaStatistica();
	IncarcaDestinatiiTrucker();

	LoadBizz();
	GoldEvent = 1;
	JobEvent = 1;
	ActualizareVreme();
	LoadSBizz();
	IncarcaTextdraws();
	IncarcaMappingServer();
	LoadHouses();

	if(FootballTeren == 1){		CreateBall();	}
	LoadCollisions();
	LoadStadion();

	AranjareCeas();
	AllowInteriorWeapons(0);
	DisableInteriorEnterExits();
	LoadClans();
	EnableStuntBonusForAll(0); //that is line 19100
     //the rest of script ...
[debug] #5 00002e98 in public GZ_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\YSI_Data\..\YSI_Internal\..\YSI_C ore\..\YSI_Internal\..\YSI_Server\y_scriptinit.inc :184

Код:
public OnGameModeInit()
{
	state _ALS : _ALS_go;
	if (!YSI_FILTERSCRIPT)
	{
		state _script_init_fix_state : false;
		#if defined ScriptInit_OnScriptInit
			ScriptInit_OnScriptInit();
		#endif
		#if defined YSI_LOCK_MODE
			if (YSI_gLockData[
				floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 +
				floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 +
				floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) +
				floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil)] == '\0'
			 || YSI_gLockData[
				floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 +
				floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 +
				floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + 1 +
				floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil) + 1] == '\0')
			{
				y_lock 8;
			}
		#endif
	}
	ScriptInit_OnGameModeInit();
	return 1; //that is line 184
}
[debug] #6 00000844 in public OnPlayerDeath (playerid=0, killerid=0, reason=0) at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\gangzone:125


Код:
#else// if used in a gamemode

	public OnGameModeInit()
	{
	    DestroyAllGangZones();//destory all gangzones

	    #if defined GZ_OnGameModeInit
			GZ_OnGameModeInit();
		#endif
		return 1; //that is line 125
	}
	#if defined _ALS_OnGameModeInit
		#undef OnGameModeInit
	#else
		#define _ALS_OnGameModeInit
	#endif
	#define OnGameModeInit GZ_OnGameModeInit
	#if defined GZ_OnGameModeInit
		forward GZ_OnGameModeInit();
	#endif

	public OnGameModeExit()
	{
	    DestroyAllGangZones();//destory all gangzones

	    #if defined GZ_OnGameModeExit
			GZ_OnGameModeExit();
		#endif
		return 1;
	}
	#if defined _ALS_OnGameModeExit
		#undef OnGameModeExit
	#else
		#define _ALS_OnGameModeExit
	#endif
	#define OnGameModeExit GZ_OnGameModeExit
	#if defined GZ_OnGameModeExit
		forward GZ_OnGameModeExit();
	#endif

#endif
Plz help me
I can say that this problem appeared suddenly, I run my GM well when suddenly this error occurred, the error occurs on any version of GM would run (as I have back-up)
Sorry for my bad english skills..
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