vehicle flight (math and such)
#7

Well yeah sorry about that i wanted to say un occupied vehicles
I was basically also thinking of making a car at exactly same position of the current one and then despawn it, that can glitch out the car and it gets naturally pushed but preety much cant control much of it. Its that good old GTA SA glitch
On the otherhand i was also thinking of adding a npc into the car temporarly and then make a set of explosions to push it, altho im highly un experienced with npcs so ill have to find some good ways with it.
Now, could it be possible to spawn NPC in a car nearby and make it drive insanely fast towards that direction and push the target car? Switching Virtual world of the npc like .200m beffore the impact and on impact (destnation reached) despawn it.
My question is, how could i make that path towards the car dynamic so it can allow npc to do that..
Reply


Messages In This Thread
vehicle flight (math and such) - by TwinkiDaBoss - 04.07.2016, 02:34
Re: vehicle flight (math and such) - by SickAttack - 04.07.2016, 02:45
Re: vehicle flight (math and such) - by Stinged - 04.07.2016, 02:50
Re: vehicle flight (math and such) - by SickAttack - 04.07.2016, 03:29
Re: vehicle flight (math and such) - by Stinged - 04.07.2016, 04:07
Re: vehicle flight (math and such) - by SickAttack - 04.07.2016, 04:16
Re: vehicle flight (math and such) - by TwinkiDaBoss - 04.07.2016, 04:20
Re: vehicle flight (math and such) - by SickAttack - 04.07.2016, 04:26
Re: vehicle flight (math and such) - by TwinkiDaBoss - 04.07.2016, 04:35

Forum Jump:


Users browsing this thread: 1 Guest(s)