03.07.2016, 13:08
I waited for your answer, and I already start with optimizing
And i read in 1 thread, i dont rememmber that thread, but i read that chat supports 144 characters...
And my bad is that, in all commands on the top i define first strings, and then check if player can use that command:
For ex:
And maybe that have effect for this??
Whatever, will this optimizing fix the problem with Y_INI?
And i read in 1 thread, i dont rememmber that thread, but i read that chat supports 144 characters...
And my bad is that, in all commands on the top i define first strings, and then check if player can use that command:
For ex:
Код:
YCMD:sellhouse(playerid, params[],help) { new string[64], house = PlayerInfo[playerid][pPhousekey], kuca = ((HouseInfo[house][hCena]/100)*50); if(house == -1) return SendClientMessage(playerid, COLOR_WHITE, "Ne posedujete kucu."); ...
Whatever, will this optimizing fix the problem with Y_INI?