26.06.2016, 21:01
Position is solved, but others values still not working ...
Код:
public LoadCarSystem() { static rows, fields, str[128]; cache_get_data(rows, fields, g_iHandle); for (new i = 0; i < rows; i ++) if (i < MAX_VEHICLES) { CarSystem[i][cCarID] = cache_get_field_int(i, "CarID"); CarSystem[i][cModel] = cache_get_field_int(i, "Model"); CarSystem[i][cEssence] = cache_get_field_int(i, "Essence"); CarSystem[i][cX] = cache_get_field_float(i, "PosX"); CarSystem[i][cY] = cache_get_field_float(i, "PosY"); CarSystem[i][cZ] = cache_get_field_float(i, "PosZ"); CarSystem[i][cAngle] = cache_get_field_float(i, "Angle"); CarSystem[i][cColor1] = cache_get_field_int(i, "Color1"); CarSystem[i][cColor2] = cache_get_field_int(i, "Color2"); CarSystem[i][cKM] = cache_get_field_int(i, "KM"); CarSystem[i][cObjective] = cache_get_field_int(i, "Objective"); CarSystem[i][cDoorsLocked] = cache_get_field_int(i, "DoorsLocked"); CarSystem[i][cVehicleType] = cache_get_field_int(i, "VehicleType"); cache_get_field_content(i, "Plaque", CarSystem[i][cPlaque], g_iHandle, 32); CarSystem[i][cVehicleMaterials] = cache_get_field_int(i, "VehicleMaterials"); CarSystem[i][cVehicleCrack] = cache_get_field_int(i, "VehicleCrack"); CarSystem[i][cVehiclePot] = cache_get_field_int(i, "VehiclePot"); CarSystem[i][cJantes] = cache_get_field_int(i, "Jantes"); CarSystem[i][cMetre] = cache_get_field_int(i, "Metre"); CarSystem[i][cVehicleHealth] = cache_get_field_int(i, "VehicleHealth"); CarSystem[i][cVehicleAlarm] = cache_get_field_int(i, "VehicleAlarm"); CarSystem[i][cVehicleOwned] = cache_get_field_int(i, "VehicleOwned"); cache_get_field_content(i, "Description", CarSystem[i][cDescription], g_iHandle, 64); cache_get_field_content(i, "Owner", CarSystem[i][cOwner], g_iHandle, 255); CarSystem[i][cNitro] = cache_get_field_int(i, "Nitro"); CarSystem[i][cPaintJob] = cache_get_field_int(i, "PaintJob"); CarSystem[i][cLoad] = cache_get_field_int(i, "Load"); CarSystem[i][cVehINT] = cache_get_field_int(i, "VehINT"); CarSystem[i][cVehWorld] = cache_get_field_int(i, "VehWorld"); CarSystem[i][cHydro] = cache_get_field_int(i, "Hydro"); CarSystem[i][cPimped] = cache_get_field_int(i, "Pimped"); CarSystem[i][cPerma] = cache_get_field_int(i, "Perma"); CarSystem[i][cRank] = cache_get_field_int(i, "Rank"); CarSystem[i][cPrice] = cache_get_field_int(i, "Price"); CarSystem[i][cSpoiler] = cache_get_field_int(i, "Spoiler"); CarSystem[i][cFbumper] = cache_get_field_int(i, "Fbumper"); CarSystem[i][cRbumper] = cache_get_field_int(i, "Rbumper"); SetVehicleHealth(i,CarSystem[i][cVehicleHealth]); ChangeVehicleColor(i,CarSystem[i][cColor1], CarSystem[i][cColor2]); ChangeVehiclePaintjob(i,CarSystem[i][cPaintJob]); SetVehicleNumberPlate(i,CarSystem[i][cPlaque]); AddVehicleComponent(i,CarSystem[i][cJantes]); CreateVehicle(CarSystem[i][cModel],CarSystem[i][cX],CarSystem[i][cY],CarSystem[i][cZ],CarSystem[i][cAngle],CarSystem[i][cColor1],CarSystem[i][cColor2], -1); } return 1; }