20.06.2016, 20:19
I hate to ask, could you show me using the above code as an example,
this part specifically:
When I create it and then toggle it, will it actually change the co-ordinates, or rather how do I change a checkpoint completely and when in this case would I destroy it? Do I destroy when they disconnect or?
this part specifically:
pawn Код:
PizzaCheck[playerid][0] = CreateDynamicCP(HouseEntX[house], HouseEntY[house], HouseEntZ[house], 2, 0, 0, playerid, 100.0);
DestroyDynamicCP(PizzaCheck[playerid][0]);