Checkpoints messing up, displaying to wrong people, randomly.
#12

I hate to ask, could you show me using the above code as an example,

this part specifically:
pawn Код:
PizzaCheck[playerid][0] = CreateDynamicCP(HouseEntX[house], HouseEntY[house], HouseEntZ[house], 2, 0, 0, playerid, 100.0);
                    DestroyDynamicCP(PizzaCheck[playerid][0]);
When I create it and then toggle it, will it actually change the co-ordinates, or rather how do I change a checkpoint completely and when in this case would I destroy it? Do I destroy when they disconnect or?
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