Checkpoints messing up, displaying to wrong people, randomly.
#2

Let me clarify it: streamer plugin creates those checkpoints globally. Whenever the player is streamed to the distance specified will see the checkpoint no matter if you saw it on a place for a single player.

What you can actually do is create the checkpoints once (when the server starts) and remove the dimension in the array (per-player) to store them correctly. When a player connects, hide all those checkpoints using Streamer_RemoveArrayData function. When a job is starting and want to show a checkpoint use Streamer_AppendArrayData function (if it's not the first checkpoint, don't forget to hide the previous).
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