Anti Speed
#17

I was one of the person to get tired of this issue. A while ago, I did some research with the Z position after I saw one of the post by Vince. I did the following to detect it; get the vehicle's velocity and store the Z value in a player variable inside a speedometer timer. So, when a player is falling from Mt. Chiliad with a vehicle, the Z value goes bellow -1.0. So, I check inside a timer that if the player's speed is higher than 320 and at the same time the Z value is still above -1.2, ban the player. If the Z value is above -1.0 but the speed reaches 350 then it's obviously a speed hack. I have tested this system and works quite good. You could try doing something similar.
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Messages In This Thread
Anti Speed - by Ugaustin - 16.06.2016, 20:01
Re: Anti Speed - by Micko123 - 16.06.2016, 20:29
Re: Anti Speed - by WhiteGhost - 16.06.2016, 20:33
Re: Anti Speed - by Micko123 - 16.06.2016, 20:34
Re: Anti Speed - by WhiteGhost - 16.06.2016, 20:36
Re: Anti Speed - by Ugaustin - 16.06.2016, 20:45
Re: Anti Speed - by $Marco$ - 16.06.2016, 20:58
Re: Anti Speed - by Micko123 - 16.06.2016, 21:01
Re: Anti Speed - by $Marco$ - 16.06.2016, 21:05
Re: Anti Speed - by Micko123 - 16.06.2016, 21:06
Re: Anti Speed - by Vince - 16.06.2016, 21:09
Re: Anti Speed - by $Marco$ - 16.06.2016, 21:10
Re: Anti Speed - by Micko123 - 16.06.2016, 21:12
Re: Anti Speed - by $Marco$ - 16.06.2016, 21:19
Re: Anti Speed - by Ugaustin - 16.06.2016, 21:20
Re: Anti Speed - by Micko123 - 17.06.2016, 06:29
Re: Anti Speed - by Sjn - 17.06.2016, 07:51

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