Animations timing
#2

Maybe i dont understand you correctly, but:

You can use ApplyAnimation to set the time how long the animation should take. And if you want to know how long a actual animation takes that the player is doing you maybe can work with GetPlayerAnimation and a 1ms second timer. But i think this wont work pretty well. Even if you test it on localhost with an blank script the server does have a ping which will brake this maybe. Even if it would work on your localhost server there could be problems beetwen the client / server on a "real" server.
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Animations timing - by Maxandmov - 16.06.2016, 22:50
Re: Animations timing - by GangstaSunny - 17.06.2016, 00:04
Re: Animations timing - by Maxandmov - 17.06.2016, 05:00

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