14.06.2016, 16:02
Well first thing is, optimize your code. Especially your arrays.
3 different arrays with 256 cells? Couldn't you reformat the same one?
And why do you do that under OnPlayerUpdate?
Just update the textdraw whenever something needs updating.
(For example, use OnPlayerDeath to update your kills and deaths etc..)
OnPlayerUpdate runs multiple times a second.
3 different arrays with 256 cells? Couldn't you reformat the same one?
And why do you do that under OnPlayerUpdate?
Just update the textdraw whenever something needs updating.
(For example, use OnPlayerDeath to update your kills and deaths etc..)
OnPlayerUpdate runs multiple times a second.