14.06.2016, 02:21
Please dont take me wrong, but the reason nobody decided to maintain these plugin is because of the way it works, that is Memory Hacking. I have nothing against memory hacking and i felt free to use YSI by Kurta for simple reason, he reverse engineered the hell out of it and i knew he had skills to crack,reverse and update it in a few days when he got a time. Are you sure that you have skills to update these plugin when the time comes? That is when new samp update comes. And i dont mean only base addresses i mean additional info and sync structures, and anything that could be added in feature by sa-mp itself. I know Kye said these is probably last version but we have to be prepared.
You see updating NetGame structure base address is one thing, but when some variable/pointer (not to mention array) is added in the middle that is a problem, you would need to know where it is and if not what it is, at least how big it is to fix offset. Not to mention when sync structure is changed/extended, it may seem like easiest job to catch packet and fix few small var's, but it could be a big wall if there is compression/encryption. If you are able to cope with all that, then thank you for continuing project, but if you are not dont mislead people to use these plugin as its fully supported for newer versions of samp.
You see updating NetGame structure base address is one thing, but when some variable/pointer (not to mention array) is added in the middle that is a problem, you would need to know where it is and if not what it is, at least how big it is to fix offset. Not to mention when sync structure is changed/extended, it may seem like easiest job to catch packet and fix few small var's, but it could be a big wall if there is compression/encryption. If you are able to cope with all that, then thank you for continuing project, but if you are not dont mislead people to use these plugin as its fully supported for newer versions of samp.