12.06.2016, 15:59
Quote:
|
Код:
DestroyHangar()
{
for(new i=0; i < sizeof ResprayHangar; i++) // loop through all indexes of respray hangar
{
if(IsValidObject(ResprayHangar[i])) // check if the object was created...maybe not all variable indexes contain object id's
{
DestroyObject(ResprayHangar[i]); // destroy the object
}
}
}
|
Laying it out directly is faster than a loop.
pawn Код:
DestroyObject(ResprayHangar[1]);
DestroyObject(ResprayHangar[2]);
DestroyObject(ResprayHangar[3]);


