12.06.2016, 11:28
and them:
if(newkeys & KEY_AIM && BrokenHands[playerid] == 1)
{
if(GetPlayerWeapon(playerid) == 30) // AK-47
{
SetPlayerDrunkLevel(playerid, 2500);
}
if(GetPlayerWeapon(playerid) == 31) // M4A1
{
SetPlayerDrunkLevel(playerid, 750);
}
if(GetPlayerWeapon(playerid) == 34) // M24 Sniper Rifle
{
SetPlayerDrunkLevel(playerid, 750);
}
if(GetPlayerWeapon(playerid) == 24) // Desert Eagle
{
SetPlayerDrunkLevel(playerid, 2000);
}
if(GetPlayerWeapon(playerid) == 25) // Remington 870
{
SetPlayerDrunkLevel(playerid, 1300);
}
if(GetPlayerWeapon(playerid) == 29) // MP5
{
SetPlayerDrunkLevel(playerid, 1500);
}
if(GetPlayerWeapon(playerid) == 32) // KG-9
{
SetPlayerDrunkLevel(playerid, 1500);
}
if(GetPlayerWeapon(playerid) == 2
// Mac-10
{
SetPlayerDrunkLevel(playerid, 1500);
}
if(GetPlayerWeapon(playerid) == 22) // Mac-10
{
SetPlayerDrunkLevel(playerid, 1000);
}
if(GetPlayerWeapon(playerid) == 23) // Mac-10
{
SetPlayerDrunkLevel(playerid, 500);
}
}
else if(RELEASED(KEY_AIM))
{
SetPlayerDrunkLevel(playerid, 0);
}
if(newkeys & KEY_AIM && BrokenHands[playerid] == 1)
{
if(GetPlayerWeapon(playerid) == 30) // AK-47
{
SetPlayerDrunkLevel(playerid, 2500);
}
if(GetPlayerWeapon(playerid) == 31) // M4A1
{
SetPlayerDrunkLevel(playerid, 750);
}
if(GetPlayerWeapon(playerid) == 34) // M24 Sniper Rifle
{
SetPlayerDrunkLevel(playerid, 750);
}
if(GetPlayerWeapon(playerid) == 24) // Desert Eagle
{
SetPlayerDrunkLevel(playerid, 2000);
}
if(GetPlayerWeapon(playerid) == 25) // Remington 870
{
SetPlayerDrunkLevel(playerid, 1300);
}
if(GetPlayerWeapon(playerid) == 29) // MP5
{
SetPlayerDrunkLevel(playerid, 1500);
}
if(GetPlayerWeapon(playerid) == 32) // KG-9
{
SetPlayerDrunkLevel(playerid, 1500);
}
if(GetPlayerWeapon(playerid) == 2

{
SetPlayerDrunkLevel(playerid, 1500);
}
if(GetPlayerWeapon(playerid) == 22) // Mac-10
{
SetPlayerDrunkLevel(playerid, 1000);
}
if(GetPlayerWeapon(playerid) == 23) // Mac-10
{
SetPlayerDrunkLevel(playerid, 500);
}
}
else if(RELEASED(KEY_AIM))
{
SetPlayerDrunkLevel(playerid, 0);
}