11.06.2016, 19:56
Include is updated.
- PVars are turned to PAWN variables,
- PlayerObjects are turned to DynamicObjects,
- support for textures is now available.
All objects and their properties are stored in variables in this version. That could result in big .amx file if you decide you want to have a lot of objects and textures. Storing all that may not be needed always, but I still wanted to updated this old include and add everything I did. But I'll still release a new version soon, without ability to store objects and their properties. Creation of those can easily be handled in the "OnGTIntroCameraMove" callback.
- PVars are turned to PAWN variables,
- PlayerObjects are turned to DynamicObjects,
- support for textures is now available.
All objects and their properties are stored in variables in this version. That could result in big .amx file if you decide you want to have a lot of objects and textures. Storing all that may not be needed always, but I still wanted to updated this old include and add everything I did. But I'll still release a new version soon, without ability to store objects and their properties. Creation of those can easily be handled in the "OnGTIntroCameraMove" callback.