08.06.2016, 08:19
^ You do not need to create a per-player timer for this. A global timer will just do it fine. With that code, you are running a timer for every looped players which means it will slower down the performance of the code. Also, you do not need to switch through the counter value and show gametext, just format one string and put the counter value in the parameter then use GameTextForAll.
Edit: I just noticed that he is only asking for sound ID, and not the entire count down code.
Edit: I just noticed that he is only asking for sound ID, and not the entire count down code.

