06.06.2016, 11:19
(
Последний раз редактировалось Vince; 06.06.2016 в 11:20.
Причина: Too late
)
You have a local variable that stores the 3DText id. Local variables get destroyed when the function ends. This means you lose the handle to said 3DText after the command is executed, making it impossible to destroy. You need either a static local or a global variable and it needs to be a MAX_PLAYER array.
Edit: ^ explained well.
Edit: ^ explained well.