Accessing floats from a different script
#8

Thank you Nero_3D.
Would there be any difference in speed and memory usage if I do this:
[/code]#define GetPlayerHealthEx(%0) Float: CallRemoteFunction("GetPlayerHealthEx", "i", %0)[/code]
Instead of what you posted?
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Messages In This Thread
Accessing floats from a different script - by Stinged - 05.06.2016, 13:09
Re: Accessing floats from a different script - by Konstantinos - 05.06.2016, 13:28
Re: Accessing floats from a different script - by Spmn - 05.06.2016, 13:34
Re: Accessing floats from a different script - by Stinged - 05.06.2016, 13:47
Re: Accessing floats from a different script - by IFilip - 05.06.2016, 13:51
Re: Accessing floats from a different script - by Stinged - 05.06.2016, 14:02
Re: Accessing floats from a different script - by Nero_3D - 05.06.2016, 15:15
Re: Accessing floats from a different script - by Stinged - 05.06.2016, 17:35
Re: Accessing floats from a different script - by Nero_3D - 05.06.2016, 19:12
Re: Accessing floats from a different script - by Stinged - 05.06.2016, 19:29

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