setting to player 0
#5

case DIALOG_LOCATIONS:
{
if(response)
{
new message[100];
format(message, 100, "You have successfully marked {FF6347}%s{FFFFFF} on your map.",Locs[listitem][locName]);
SendClientMessage(playerid, -1, message);
SendClientMessage(playerid, -1, "In order to remove the checkpoint, type {FF6347}/killcheckpoint{FFFFFF}.");
PlayerInfo[playerid][pLocations] = SetPlayerRaceCheckpoint(PlayerInfo[playerid][pShowtheway_ID], 2, Locs[listitem][locX], Locs[listitem][locY], Locs[listitem][locZ], 0, 0, 0, 3.0);
}
}
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Messages In This Thread
setting to player 0 - by alexanderjb918 - 05.06.2016, 16:38
Re: setting to player 0 - by SickAttack - 05.06.2016, 16:41
Re: setting to player 0 - by alexanderjb918 - 05.06.2016, 16:42
Re: setting to player 0 - by Skimmer - 05.06.2016, 16:45
Re: setting to player 0 - by alexanderjb918 - 05.06.2016, 16:47
Re: setting to player 0 - by alexanderjb918 - 05.06.2016, 16:50
Re: setting to player 0 - by Skimmer - 05.06.2016, 16:51
Re: setting to player 0 - by Konstantinos - 05.06.2016, 16:52
Re: setting to player 0 - by alexanderjb918 - 05.06.2016, 17:02
Re: setting to player 0 - by alexanderjb918 - 05.06.2016, 17:12

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