02.06.2016, 10:13
Quote:
He wasn't asking for code, he was just asking how to do it
ONTOPIC: i think it is done by changing virtual world, i mean like 1st BS = teleports to BS interior and virtual world 1 2nd BS = teleports to BS interior and virtual world 2 |
Quote:
Make a command like /enter and another one like exit.
There you have to verify if the player is in a position of any burger shot. For example, use PlayerToPoint or IsPlayerInRangeOfPoint to check it. If the player is in a positon you will use SetPlayerPos and SetPlayerInterior (pos + interior of burger shot ). Then, you have to use a variable like InBurger[playerid] = idburger; to get different values when a player enter in a burger shot. When you make /exit, you will do the same like /enter just you have to verify InBurger[playerid] == 1, 2 etc to put different positions of exit. Example to put in /enter command: Код HTML:
if (PlayerToPoint(3.0, playerid,x,y,z)) // position 1 of burger shot { SetPlayerInterior(playerid,0); // Burger Shot Interior ID SetPlayerPos(playerid,x,y,z); // Burger Shot Interior Pos InBurger[playerid] = 1; } else if (PlayerToPoint(6.0, playerid,x,y,z)) // position 2 of burger shot { SetPlayerInterior(playerid,0); // Burger Shot Interior ID SetPlayerPos(playerid,x,y,z); // Burger Shot Interior Pos InBurger[playerid] = 2; } Код HTML:
if (PlayerToPoint(3.0, playerid,x,y,z)) // position of exit from burger { if(InBurger[playerid] == 1) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,x,y,z); // Burger Shot Exit Pos 1 ( pos 1 from /enter command - playertopoint) } if(InBurger[playerid] == 2) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,x,y,z); // Burger Shot Exit Pos 2 ( pos 2 from /enter command - playertopoint) } } |