01.06.2016, 22:33
02/06/2016 Update:
* Fixed an epic fail. (allowed players to stun the player with lowest id, no matter how far they are) Thanks to knuckleduster5 for reporting this.
* Loops now use GetPlayerPoolSize instead of GetMaxPlayers.
You can get the fixed version from the first post!
* Fixed an epic fail. (allowed players to stun the player with lowest id, no matter how far they are) Thanks to knuckleduster5 for reporting this.
* Loops now use GetPlayerPoolSize instead of GetMaxPlayers.
You can get the fixed version from the first post!