30.05.2016, 15:56
Of course it is, again indentation, look at the code.. isn't it weird?..
I mean, compare this (your code);
with my code (won't give errors);
Show me the code above also, I can't see shit from that what you posted.
I mean, compare this (your code);
Код:
switch( KillStreak[ killerid ] ) // loose indentation { case 1: { format(str, sizeof(str), "~r~ %s is on a kill!", PlayerName); GameTextForAll(str,4000,4); } case 2: { format(str, sizeof(str), "~r~ %s is on a ~b~double kill!", PlayerName); GameTextForAll(str,4000,4); } case 3: { format(str, sizeof(str), "~y~%s is on a ~r~killing spree!", PlayerName); GameTextForAll(str,4000,4); } case 4: { format(str, sizeof(str), "~g~%s is on a ~b~mmmmmonster kill!", PlayerName); GameTextForAll(str,4000,4); } case 5: { format(str, sizeof(str), "~r~%s is ~p~dominating!", PlayerName); GameTextForAll(str,4000,4); } case 6: { format(str, sizeof(str), "~p~%s is ~y~unstopable!", PlayerName); GameTextForAll(str,4000,4); }/* case 7: //You can do this as many times as you like { format(str,sizeof(str),"%s is annihilating!",Killername); GameTextForAll(str,4000,4); } case 8: { format(str,sizeof(str),"%s is GodLike!",Killername); GameTextForAll(str,4000,4); }*/ } }
Код:
switch(KillStreak[killerid]) { case 1: { format(str, sizeof(str), "~r~ %s is on a kill!", PlayerName); GameTextForAll(str,4000,4); } case 2: { format(str, sizeof(str), "~r~ %s is on a ~b~double kill!", PlayerName); GameTextForAll(str,4000,4); } case 3: { format(str, sizeof(str), "~y~%s is on a ~r~killing spree!", PlayerName); GameTextForAll(str,4000,4); } case 4: { format(str, sizeof(str), "~g~%s is on a ~b~mmmmmonster kill!", PlayerName); GameTextForAll(str,4000,4); } case 5: { format(str, sizeof(str), "~r~%s is ~p~dominating!", PlayerName); GameTextForAll(str,4000,4); } case 6: { format(str, sizeof(str), "~p~%s is ~y~unstopable!", PlayerName); GameTextForAll(str,4000,4); } }