vehicles dont get destroyed on disconnect
#2

if(!strcmp(Vehicles[i][carowner], PlayerName(playerid), false))continue;

Is this good?
It has to be like this:
Left has to be exactly the same as the right, then it destroys the vehicle and set the id_x to 0.
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Messages In This Thread
vehicles dont get destroyed on disconnect - by justjamie - 30.05.2016, 08:58
Re: vehicles dont get destroyed on disconnect - by justjamie - 30.05.2016, 09:06
Re: vehicles dont get destroyed on disconnect - by jlalt - 30.05.2016, 09:08
Re: vehicles dont get destroyed on disconnect - by justjamie - 30.05.2016, 09:10

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