25.05.2016, 12:54
savePlayerstats function:
ClearStats function:
Код:
public saveStats() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && playerData[i][playerLoggedIn]) { savePlayerStats(i); } } }
Код:
stock ClearStats(playerid) { if (playerData[playerid][playerLoggedIn]) { forceRobberyCancel(playerid); // Reset main stats playerData[playerid][playerLevel] = 0; playerData[playerid][playerMoney] = 0; playerData[playerid][playerBank] = 0; playerData[playerid][playerScore] = 0; playerData[playerid][playerXP] = 0; playerData[playerid][playerIP] = 0; playerData[playerid][playerInterior] = 0; playerData[playerid][playerVWorld] = 0; playerData[playerid][playerJailTime] = 0; playerData[playerid][playerMuteTime] = 0; playerData[playerid][playerCheckpointTime] = 0; playerData[playerid][playerRobTime] = 0; playerData[playerid][playerSafeObj] = 0; playerData[playerid][playerClass] = 0; playerData[playerid][playerWantedLevel] = 0; playerData[playerid][playerVIPLevel] = 0; playerData[playerid][playerRope] = 0; playerData[playerid][playerJailKit] = 0; playerData[playerid][playerScissors] = 0; playerData[playerid][playerButtPlug] = 0; playerData[playerid][playerBiggerPockets] = 0; playerData[playerid][playerSecureWallet] = 0; playerData[playerid][playerCourierLevel] = 0; playerData[playerid][playerBanned] = 0; playerData[playerid][playerLastVehicleID] = 0; playerData[playerid][playerWarnings] = 0; playerData[playerid][playerHelper] = 0; playerData[playerid][playerWeed] = 0; playerData[playerid][playerExplosives] = 0; playerData[playerid][vipWeapon] = 0; playerData[playerid][innocentKills] = 0; playerData[playerid][aInnocentKills] = 0; playerData[playerid][healthInsurance] = 0; // Reset stats playerData[playerid][playerKills] = 0; playerData[playerid][playerDeaths] = 0; playerData[playerid][playerRobberies] = 0; playerData[playerid][playerTimesJailed] = 0; playerData[playerid][copArrests] = 0; playerData[playerid][rulesRead] = 0; playerData[playerid][streetRobberies] = 0; playerData[playerid][streetRapes] = 0; playerData[playerid][playersTied] = 0; playerData[playerid][playersKidnapped] = 0; playerData[playerid][copDetains] = 0; playerData[playerid][copKills] = 0; playerData[playerid][forkliftCompleted] = 0; playerData[playerid][bankRobs] = 0; playerData[playerid][bombsDefused] = 0; // Reset Jobs playerData[playerid][lastCarDrop] = -1; playerData[playerid][playerJob] = -1; // Reset ID systems playerData[playerid][playerLastTicket] = -1; playerData[playerid][playerBailTo] = -1; playerData[playerid][playerBailPrice] = -1; playerData[playerid][playerAdminJailed] = -1; playerData[playerid][playerGunOffer] = -1; playerData[playerid][playerGunDealer] = -1; playerData[playerid][playerHousePass] = -1; playerData[playerid][lastRecipient] = -1; playerData[playerid][playerCustomSkin] = -1; playerData[playerid][vehicleMenu] = -1; playerData[playerid][playerStoreID] = 0; playerData[playerid][playerCheckID] = 0; playerData[playerid][playerInsideHouse] = 0; playerData[playerid][playerInsideBusiness] = 0; playerData[playerid][adDetected] = 0; playerData[playerid][shotWarnings] = 0; playerData[playerid][cbugWarnings] = 0; playerData[playerid][carSwing] = 0; // Reset Trucking if (playerData[playerid][truckingStatus] > 0) { DestroyDynamicRaceCP(playerData[playerid][truckingCheckpoint]); } playerData[playerid][truckingStatus] = -1; playerData[playerid][truckingMission] = -1; playerData[playerid][playerMissionCPTime] = 0; // Reset Forklift if (playerData[playerid][forkliftStatus] > 0) { DestroyObject(playerData[playerid][forkliftObject]); } playerData[playerid][forkliftStatus] = -1; playerData[playerid][forkliftDamage] = -1; // Reset Bus if (playerData[playerid][busStatus] > 0) { DestroyDynamicRaceCP(playerData[playerid][busCP]); } playerData[playerid][busStatus] = -1; // Reset Sweeper if (playerData[playerid][sweepStatus] > 0) { DestroyDynamicRaceCP(playerData[playerid][sweepCP]); } // Reset medic if (playerData[playerid][medicStatus] > 0) { playerData[playerid][medicStatus] = -1; playerData[playerid][medicMission] = -1; RemovePlayerMapIcon(playerid, 69); DestroyDynamicRaceCP(playerData[playerid][medicCheckpoint]); } playerData[playerid][sweepStatus] = -1; // Reset DM playerData[playerid][dmStreak] = 0; // Reset booleans playerData[playerid][playerGangID] = INVALID_GANG_ID; playerData[playerid][hasSTD] = false; playerData[playerid][isInEvent] = false; playerData[playerid][playerPingImmune] = false; playerData[playerid][hasSpawned] = false; playerData[playerid][playerLoggedIn] = false; playerData[playerid][playerAdminDuty] = false; playerData[playerid][playerCanTaze] = false; playerData[playerid][playerCanCuff] = false; playerData[playerid][playerCanArrest] = false; playerData[playerid][playerCanEMP] = false; playerData[playerid][playerIsTazed] = false; playerData[playerid][playerIsCuffed] = false; playerData[playerid][playerIsInHouse] = false; playerData[playerid][playerHitmarker] = false; playerData[playerid][playerCanRape] = false; playerData[playerid][playerCanRob] = false; playerData[playerid][playerCanRepair] = false; playerData[playerid][adminWeapon] = false; playerData[playerid][pEnterHouse] = false; playerData[playerid][showALog] = false; playerData[playerid][iscourier] = false; playerData[playerid][pmSpy] = false; playerData[playerid][isBanned] = false; playerData[playerid][playerBeenBanned] = false; playerData[playerid][playerDied] = false; playerData[playerid][suicide] = false; playerData[playerid][vipColour] = false; playerData[playerid][isInDM] = false; playerData[playerid][hasBackpack] = false; playerData[playerid][hasParrot] = false; playerData[playerid][luckyCharm] = false; playerData[playerid][weaponSkill] = false; playerData[playerid][playerDefuseKit] = false; playerData[playerid][allowSpec] = true; playerData[playerid][canEscape] = true; playerData[playerid][canAsk] = true; playerData[playerid][canReport] = true; playerData[playerid][useAdminName] = false; if (playerData[playerid][vSellTo] != -1) { // Remove the sale new sellto = playerData[playerid][vSellTo]; playerData[sellto][vBuyFrom] = -1; SendClientMessage(sellto, COLOR_WHITE, "{B7B7B7}[SERVER] {FFFFFF}The vehicle offer has expired, the seller has quit."); } if (playerData[playerid][vBuyFrom] != -1) { // Remove the sale new buyfrom = playerData[playerid][vBuyFrom]; playerData[buyfrom][vSellTo] = -1; SendClientMessage(buyfrom, COLOR_WHITE, "{B7B7B7}[SERVER] {FFFFFF}The vehicle offer has expired, the buyer has quit."); } // Progress Bars if (GetProgressBarValue(playerData[playerid][breakin]) != INVALID_BAR_VALUE) { DestroyProgressBar(playerData[playerid][breakin]); } DestroyProgressBar(playerData[playerid][robbery]); } }