24.05.2016, 21:19
Your code was fine, I just wanted your defines to change the transparency of the color.
(Note, your SetPlayerMarkerForPlayer has the arguments mixed up)
EDIT: Sorry, I noticed a small bug in my code, fixed it.
NOTE: I also updated ChangeAlpha, I was using the old macro I had, and not the current one I'm normally using.
(Note, your SetPlayerMarkerForPlayer has the arguments mixed up)
Код:
#define ChangeAlpha(%0,%1) (%0 & 0xFFFFFF00) | %1 forward Timer_HideMarker(playerid, i); public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { if(gTeam[playerid] == Terroristas && gTeam[i] != Terroristas) SetPlayerMarkerForPlayer(playerid, i, RojoMarcado); else if(gTeam[playerid] == Policias && gTeam[i] != Policias) SetPlayerMarkerForPlayer(playerid, i, AzulMarcado); else continue; SetTimerEx("Timer_HideMarker", 2000, false, "ii", playerid, i); } } return 1; } public Timer_HideMarker(playerid, i) { if (gTeam[playerid] == Terroristas) SetPlayerMarkerForPlayer(playerid, i, ChangeAlpha(RojoMarcado, 0x00)); else if (gTeam[playerid] == Policias) SetPlayerMarkerForPlayer(playerid, i, ChangeAlpha(AzulMarcado, 0x00)); return 1; }
NOTE: I also updated ChangeAlpha, I was using the old macro I had, and not the current one I'm normally using.